What does everone else think?
I think you should write it.
I am, don't worry. I'm not here procrastinating. I'm here learning in my spare time.Duncan_B wrote:I think you should write it.What does everone else think?
That's a good point actually, I plan on often sealing/unsealing certain areas of the map, which could ruin that plan.ralphmerridew wrote:The tracking list might work fine if the player retains free mobility, but could be tricky if regions of the map may be cut off from time to time.
Hmm. True. Maybe you could make sure the necessary objects would still be available in places you could access (and instead of saying where you get them from just say "you grab a knife and [use it]"...). That could work, and would probably be better than saying where you get the object from in most cases, regardless.djchallis wrote:That's a good point actually, I plan on often sealing/unsealing certain areas of the map, which could ruin that plan.ralphmerridew wrote:The tracking list might work fine if the player retains free mobility, but could be tricky if regions of the map may be cut off from time to time.
djchallis wrote:Btw, what's different about using Gargoyle?
And do you think we skip cut-scenes because it's on a computer or because we have the impression that we're here to do things instead of to read a story?
djchallis wrote:First-person vs Second-person
. . . For the sake of argument, let's assume there are two NPCs and he needs to fall in love with one and hate the other . . . The way I envision the game so far, he needs to be able to hold up his side of a conversation . . . If he has to fall in love (in this example) and say his own lines, does he need to be first-person? Or can you still do that with second-person?
A house full of objects
Yes, I'm beginning to think you're right there.Ren wrote:You can always do it with 2nd person.
But then I'd argue that in any fiction you probably want to communicate less through straight dialogue and more through subtext and action.
Can you just get away with implementing what would be of interest to a detective (more importantly your detective), thereby helping to define your character through the objects around him?