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From an animal's point of view? - Has anyone ever written a story?

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Postby Richarius » Fri Sep 11, 2009 10:44 pm

I've played just a few games that are currently out there from the hundreds that have apparently been written over the last few years. I've a curiosity there though:

Does anyone know of any IF / text adventure game who's main PC is an animal? Being that the character that is guided through the story actually IS, an animal?

I'm wondering here, as one of the original ideas that I had when I started teaching myself how to program in this area, were to write a theoretical story as to how my most fave feline that I've ever had the pleasure of life with, were to actually come into my possession.

I'm not having too many troubles at the mo', creating story around her perception of things, I do believe, but if there are any other games out there that are played through an animals perspective, I'd love to know about them and download / play them, to see how others have partaken of the such. :)

If my learning continues as well as it has over the last few days, I'm hoping to be able to enter this one into, the current composition. Holding tight to all of the mentions that I've seen as to poor entries though, I'll be trying my darndest, to develop and keep this game as interesting and bug free, as possible. :O

Thanks to anyone out there for any possible mentions. :)
Take care,
Warmth and Peace,
Rich
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Postby NigeC » Fri Sep 11, 2009 11:21 pm

I haven't played any IF games where you play an animal, I dare say there's mythical creatures, but like yourself I haven't played many.
Very interesting idea though, years ago I read James Herbert's "Fluke" which was a dog thinking its a man or a man thinking he's a dog kind of thing.. I think it ended up as a film, but usually Herbert's book don't work to well as films.
If it was our cat, the game would be very boring! the grumpy, arrogant git does nothing but sleep! he only socializes if he's likely to gain from it.. but we used to have a female cat who was fantastic (I swear the grumpy one had her "taken care of" she used to escort the kids to school, it was so funny to watch
If you do take on the challenge I hope it goes well :) even if someone has done it still leaves you with loads of scope
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Postby Duncan_B » Sat Sep 12, 2009 2:11 am

Two in ADRIFT I can think of off the top of my head: Lumin's "The Quest for Food" and Justahack's "Mr. Fluffykin's Most Harrowing Misadventure."

Reviews of Mr. Fluffykins here. Reviews of Quest for Food here & a walkthrough.
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Postby justahack » Sat Sep 12, 2009 4:09 am

hehe Mr. Fluffykins ... oh how it seems like only yesterday.
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Postby ralphmerridew » Sat Sep 12, 2009 12:39 pm

See also "Ralph: An interactive sniffing" and "A day for soft food".
Bloodhounds can make you laugh and cuss in the same breath. They are endearing, faithful, and can sling drool ten feet in any direction. -- Virginia Lanier
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Postby Duncan_B » Sat Sep 12, 2009 3:48 pm

And don't forget Snack Time!, by Hardy the Bulldog (with help from Renee Choba).
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Postby ralphmerridew » Sat Sep 12, 2009 8:18 pm

Bloodhounds can make you laugh and cuss in the same breath. They are endearing, faithful, and can sling drool ten feet in any direction. -- Virginia Lanier
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Postby Duncan_B » Sat Sep 12, 2009 11:18 pm

http://ifdb.tads.org/poll?id=8vgm7vu8b2viaxno

How convenient! Thanks for your help here.
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Postby Richarius » Sun Sep 13, 2009 5:41 pm

Many thanks for the mentions all! And more thanks to Ralph especially for posting the link to the site, having a bunch of games listed (with reviews) where the player characters are animals. I were especially curious of the one where the player is a cat. I read of 1 or 2 similarities in what I've already implemented in my cat player, as well as a few others that I hadn't realized / thought of. I intend to make the cat player character as close to realistic as possible. The reviews that I read of that game were very helpful in that respect, as well as the spoilers for the puzzles that were in the game that made, no logical sense to a game player. (Especially as seen from a cat's perspective. Something else that I shall try strongly, to keep in mind.)
Take care,
Warmth and Peace,
Rich
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Postby Lumin » Mon Sep 14, 2009 6:44 am

Duncan_B wrote:Two in ADRIFT I can think of off the top of my head: Lumin's "The Quest for Food" and Justahack's "Mr. Fluffykin's Most Harrowing Misadventure."

Quest for Food probably shouldn't be considered a real game.

I did write out an outline for a much longer sequel once, Princess Pouncer's Party, though even if I were to actually finish it the animals are pretty cartoonishly human-like, which I get the idea is not what you're looking for at all.

The Man from DEFRA (http://ifdb.tads.org/viewgame?id=optlh2w8r0zc1bn6) is the only game I can think of right off where you play an animal that mostly thinks like an animal.
Currently working on: Nada. Zip. Zilch. [Check this space later.]
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Postby ElliotM » Mon Sep 14, 2009 12:31 pm

A story from the perspective of an animal can be done well, such as like Charlotte's Web, but it can also be done poorly. I once took a writing class where I had to read two such stories where the main problems/conflicts of the story were solved by other characters - the humans, rather then by the "main" character - the dog. As long as you can avoid that from happening in your game and allow the player to be an active rather then passive influence on the events of the story your game will be a much more interesting experience for the player.
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Postby Duncan_B » Mon Sep 14, 2009 3:19 pm

Has anyone ever read Julio Cortázar's "Axolotl"? In some ways it addresses the difficulty of humans doing things "from an animal's perspective." A quick read, evocative and mysterious. Someone also made a flash game of it, which I'm sure you can find by searching Google.
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Postby djchallis » Wed Oct 21, 2009 9:51 pm

For a while I had an extensive plan for a game in which the player was a human who died during the introduction cut-scene. He gained the ability (test lab explosions? I never thought of a good excuse) to move his consciousness into any dead being and reanimate it. At the beginning he transfered to a mouse or something and got lost somehow. The goal was to get back to your original body.

This means that you spend the game playing as a selection of different animals, but your character has the mind of a human. Puzzles would involve taking advantage of each animal's abilities. I gave up on it because of the various plot issues.

Oh, and quick-thinking retro-gaming drifters will notice the complete rip-off of "Space Station: Silicon Valley".
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