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Mapping

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Mapping

Postby Campbell » Sun Jun 12, 2011 11:06 pm

Some interesting parallels here.
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Re: Mapping

Postby Po. Prune » Mon Jun 13, 2011 7:36 am

I use Trizbot myself and I can highly recommend it.
It's a great tool for planning out your game and very easy to use.
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Re: Mapping

Postby Campbell » Mon Jun 13, 2011 7:38 am

That's interesting, I would have thought it was superfluous now. What do you like about it that the ADRIFT map can't do?
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Re: Mapping

Postby NickyDude » Mon Jun 13, 2011 8:35 am

I also use Trizbot and I particularly like the 'hand drawn' look and the fact that it can list objects next to the map reference.
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Re: Mapping

Postby Po. Prune » Mon Jun 13, 2011 8:39 am

Campbell wrote:That's interesting, I would have thought it was superfluous now. What do you like about it that the ADRIFT map can't do?


I've mainly been concentrating on my entry for the IFComp so I haven't been using the Adrift mapping syst. much.
What I like about the Trizbot is that you can map out your game in advance and then work from there. In all honesty I must admit I don't know if I can do that with Adrift too. Like I said I haven't spent much time on the mapper...
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Re: Mapping

Postby Campbell » Mon Jun 13, 2011 12:00 pm

Yes, you can map out all locations, on multiple levels and multiple tabs. You can create the basic layout just using the map alone, then go back and add descriptions to the locations.

I have to say, I never really saw the point of listing objects/characters next to the room, but I guess there's no reason this couldn't be done.

I do intend allowing greater customisation later, including image mapping.
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Re: Mapping

Postby Po. Prune » Mon Jun 13, 2011 12:08 pm

To me there're two kinds of mapping..
The one the author uses when s/he creates the game... Plan it out.. which objects go where etc.
And then the player map that allows the player to see where s/he's been, or maybe even where s/he's going.
Trizbot is great in the first category.
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Re: Mapping

Postby NickyDude » Mon Jun 13, 2011 4:05 pm

I do intend allowing greater customisation later, including image mapping.


Does this mean we could supply our own map image for each particular location? That would be awesome!
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Re: Mapping

Postby Campbell » Mon Jun 13, 2011 4:20 pm

Yeah, that's my plan. It would obviously slow the 3D down somewhat, but would be pretty cool.
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Re: Mapping

Postby Hensman Int'l » Wed Jun 15, 2011 3:18 am

I've used Trizbot after developing "Ba'Roo!" to create an image that I modify with a graphics program. It then becomes a single page map that I will include with the completed game as a "feely" similar to the old Infocom games. The only difference is that a standalone page can include a grouping image: say a mountain graphic around the caves. Neither Trizbot or Adrift includes this, but in game play I'd get distracted - that's why I like separate maps personally.
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Re: Mapping

Postby NickyDude » Wed Jun 15, 2011 11:48 am

Yeah, that's my plan. It would obviously slow the 3D down somewhat, but would be pretty cool.


If it's going to slow things down then don't have a 3D map when importing images, have map tabs that show the different levels. Can't wait for this though! :claps:
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