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Creating a hint sheet?

PostPosted: Sun Jun 26, 2011 10:22 am
by P/o Prune
Have any of you ever tried to create a hint sheet? I mean, not just a walk-through, but a real hint sheet where the player is guided to the solution of the puzzles rather than just told what to do?
I’m working on a hint sheet for “RtC” but I find it extremely difficult to think of questions to write down.
Anyone has any suggestions?

Re: Creating a hint sheet?

PostPosted: Sun Jun 26, 2011 2:50 pm
by BlueMaxima
Get testers to run through RtC and ask them for the questions they asked themselves when they were going through puzzles.

Re: Creating a hint sheet?

PostPosted: Sun Jun 26, 2011 5:25 pm
by Lazzah
Po. Prune wrote:Have any of you ever tried to create a hint sheet? I mean, not just a walk-through, but a real hint sheet where the player is guided to the solution of the puzzles rather than just told what to do?
I’m working on a hint sheet for “RtC” but I find it extremely difficult to think of questions to write down.
Anyone has any suggestions?

I used to provide hint sheets for my Speccie games many moons ago. This was in the days before the www, so I sent them hardcopy on receipt of an S.A.E.!

I just took each puzzle and gave up to three hints for each one, depending on the complexity of the puzzle. The first hint would be a vague one, the second a bit more informative, and the last one would be the answer to solving the puzzle. If you implemented the hints in-game, you could give the first hint free, then deduct a certain number of points for each subsequent clue given.

The hints were coded, so that the player could not inadvertantly see the answer to a puzzle they had not yet encountered. The code was very simple, one letter before or after, e.g. LOOK would be KNNJ if one letter before, MPPL if after.

Hope that gives you some food for thought.

(BTW, before anyone replies to say this was/is in so-and-so adventure, I admit it wasn't an original idea, I'm sure I was "inspired" by the hint sheet from a commercial game!)