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How People Actually Play ADRIFT Games?

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Re: How People Actually Play ADRIFT Games?

Postby Lumin » Wed Nov 30, 2011 3:47 pm

Pfft, good players keep the map in their heads. :P

Coming from a background of playing MUDs I guess I got used to memorizing routes and navigating giant text worlds without much help, even if it did mean my character sometimes did a lot of bashing into walls when I was trying to go somewhere in a hurry and forgot the exact exit. From there I went to Inform games and such before I discovered ADRIFT, and I remember playing several games from here before even realizing the automap existed.

It's a handy tool for certain games, and I'll use it now and then (keeping it minimized because I hate cluttered screens) but most adventures are small enough that it's not totally necessary. In fact I'd say logically laid out maps with clearly indicated directions are signs of good game design...if I have to use a map the author might be doing something wrong.
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Re: How People Actually Play ADRIFT Games?

Postby MikeDesert » Sun Dec 04, 2011 1:19 am

I prefer using graph paper...I'm old school. ;)
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