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What "commercial" IF game had a BIG impact on your life?

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Re: What "commercial" IF game had a BIG impact on your life?

Postby David Whyld » Thu Dec 08, 2011 10:08 am

Po. Prune wrote:
This is so true, we put up with a lot in those days - mazes, timed puzzles, putting a game in an unwinnable state, mazes....

True, but I think that people had a different approach to the games back then. (in the 80's) IF was relatively new and we all admired what was possible. Today, we are more or less spoiled by the development parsers has gone through and people are expecting more.


I think a lot of it has to do with the fact that when you buy a game, you have more incentive to stick with it through thick and thin than if you just got it for free. You've paid for it, you want your money’s worth! It’s also worth mentioning that the only IF around in the 80’s was commercial so if you were the sort of person who quit playing just because a game had an element you disliked (mazes, unfair puzzles, unwinnable states) you'd soon be out of pocket. These days you have all manner of freely available games out there, so it doesn't cost you a thing to ditch a game because it has something about it you dislike. In short, we’re spoiled for choice now and don't tend to appreciate things as much because of it.

Unfortunately, I don't see things changing. Commercial IF is never likely to make a comeback with so much free stuff available; even if the commercial side of things was significantly better, most people would still prefer the free stuff. I mean, look at all the grumbling there used to be over the registration fee for ADRIFT, which was a pretty trivial amount considering what you got for your money, but it was still a hotly debated topic year after year.
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Re: What "commercial" IF game had a BIG impact on your life?

Postby MikeDesert » Sat Dec 10, 2011 6:49 am

I had a TRS-80, so all those games on tape: Pyramid, Bedlam, Madness and the Minotaur, Rakka-Tu (sp?), etc... some time later it was Hithiker's Guide and Zork on Apple. I think there was a game called Soft Porn or something too? More adult themed that I loved. I was really into the graphical text games like Sherwood Forest and Earthquake, which is why my first Adrift game was patterened off those.
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Re: What "commercial" IF game had a BIG impact on your life?

Postby Dejaduo » Sat Jan 21, 2012 5:15 am

The first computer game I owned was Zork III. A number of years ago I found a thick notebook I kept while playing it. I also had assembled a particular puzzle in legos (it involved pushing blocks) and used the movable bricks to represent which blocks I had pushed.

Hitchhikers Guide to the Galaxy consumed much of my senior year in high school. The teacher of the computer lab let us play games as long as we completed our assignments, and he turned a blind eye to copying. When I got stuck, the teacher only gave one piece of advice: Read very carefully and do what seems obvious. I think HHGTTG influenced my own personal game style the most.

I also owned Infocom's "Suspect" and had one based on a Stephen King story called "The Mist". The Mist was very hard and unforgiving.
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Re: What "commercial" IF game had a BIG impact on your life?

Postby Mystery » Sat Jan 21, 2012 4:19 pm

The two bigs ones that really got me hooked was Deadline & Cutthroats. Deadline was my first, but I think it was Cutthroats that really did it for me. It was hard (and I stupid), and made me feel excited about what was going to happen next.

One other game that Matt Dark Baron had introduced me to was The Multi-Dimensional Thief, which is definitely a lot of fun to play.

I had stopped playing IF mostly because they lacked that feel that something exciting was coming and most were not fleshed out and polished. (My stuff included). I also haven't (now or then) really played much outside of ADRIFT which has probably contributed a lot to that mindset.

Anyways, those are the three that really get me excited about IF, playing and creating and what prompted me years later to seek it out when I finally gave in and got internet. IF was actually one of the very first things I tried to find, and was also when I had discovered ADRIFT.
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Re: What "commercial" IF game had a BIG impact on your life?

Postby reelyor » Mon Feb 20, 2012 8:42 pm

For me, it was "Adventureland" by Scott Adams, which came as a cartridge for the Vic 20. I bought it as my first game, and played it to death.
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Re: What "commercial" IF game had a BIG impact on your life?

Postby Mel S » Mon Mar 05, 2012 7:47 am

Nord and Bert Couldn't Make Head or Tail of It was and still is a huge influence on me, an incredibly odd anthology of wordplay-based games that is like no other text adventure ever made. I still play it every few years and it's just as wonderfully weird as it was when I played it as a child on my Tandy 1000.
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