David Whyld wrote:I definitely agree with the point that old style IF games have a charm that the current ones don't. But I think it’s worth mentioning that the majority of IF games these days aren't really games as such, they're works of art dressed up as games. A game implies solving puzzles and exploration and the like, not the story simply progressing to a conclusion irrespective of what you, the player, do. But then modern IF seems to be written more for adults - who might be more interested in works of art as opposed to games - whereas the majority of the older IF was written purely for teenagers. By which I don't mean “adult” IF as such, but modern IF seems to be aimed at an older audience than the quests-for-gold/treasure-map/killing-goblins type of games I played back in the 80’s.
David Whyld wrote:I think it's also worth mentioning that bashing old IF games for the traditional two word parser is wrong anyway. Some old games had very advanced parsers. Play The Hobbit sometime and amuse yourself by ordering around NPCs, having them carry items for you, fight battles for you, even interact with other NPCs for you. Half the game can be played without taking any direct action yourself but simply ordering other people to do it for you. Now play a modern game and find one where a complex command like "say to thorin 'take the sword off gandalf then go west then go north and drop the sword'" are understood.
The Sorting Room is a room.
Thorin is a man in sorting room.
Gandalf is a man in sorting room.
A sword is in sorting room.
Dull room is west of sorting room.
Cool Room is north of dull room.
[ so the player can order a character around after he leaves the room ]
last order target is a person that varies. last order target is yourself.
After deciding the scope of the player:
place last order target in scope;
Before asking someone (called the servant) to try doing something:
now last order target is the servant.
Before reading a command:
now last order target is yourself.
[ end code to allow ordering a character after he leaves ]
a persuasion rule for asking someone to try doing something: persuasion succeeds.
The can't take people's possessions rule is not listed in any rulebook.
The can't remove from people rule is not listed in any rulebook.
>gandalf, get the sword
Gandalf picks up the sword.
>thorin, take the sword off gandalf then go west then go north then drop the sword
Thorin picks up the sword.
Thorin goes west.
Thorin arrives at Cool Room from the south.
Thorin puts down the sword.
Users browsing this forum: No registered users and 2 guests