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Do you use the word "it" when playing IF adventure games?

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Re: Do you use the word "it" when playing IF adventure games

Postby ralphmerridew » Fri Sep 28, 2012 4:43 am

"them" would be used whenever you refer to an object which is plural.

For example, there might be something like:
> EXAMINE BOUQUET OF FLOWERS
> TAKE THEM

I don't know if ADRIFT actually supports this.
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Re: Do you use the word "it" when playing IF adventure games

Postby saabie » Fri Sep 28, 2012 5:39 am

It looks like "them" is supported as by the parser, but its not accessing the last object reference properly:

> examine bouquet of flowers
There is nothing special about the bouquet of flowers
> take them
(absolutely nothing)
Sorry, i am not sure which object you are trying to take
> take it
(the bouquet of flowers)
Ok, I pick up the bouquet of flowers
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Re: Do you use the word "it" when playing IF adventure games

Postby Campbell » Fri Sep 28, 2012 7:28 am

RM is correct, "them" references the last plural object. However, I haven't created a proper plural flag yet, so it isn't fully functional. It currently works by assuming the object is plural if it has the article "some", but is on my list for things to improve.

Item to vote up is here.
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Re: Do you use the word "it" when playing IF adventure games

Postby Campbell » Fri Sep 28, 2012 7:40 am

Duncan_B wrote:I've run into problems using "it" in v5 games that I don't run into playing games in v4. For example, in the recent "Shattered Memory" intro, you might run across the following (which I've paraphrased from the original, with apologies to Jin):
>X BATHTUB
(something about the tub, with a pendant in it)
>GET PENDANT
(done)
>X IT
(something about the tub)
Hmm. The reason this is happening is because "it" currently only assigns to objects mentioned that are in scope (i.e. it first looks at anything that is visible. If it finds nothing, it will then look at anything that has been seen by the Player). So to get around this, you could use a task to move the pendant to the player's location, and then hide again when you examine the tub. But it really needs an action to explicitly mark objects as seen - I'll put up an item.
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Re: Do you use the word "it" when playing IF adventure games

Postby Campbell » Fri Sep 28, 2012 8:04 am

Lazzah wrote:I wondered if any of my fellow Drifters use the word "it" when playing games
What was the main reason for your question Lazzah? Would it change how you design your game depending on what people do, or were you just curious?
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Re: Do you use the word "it" when playing IF adventure games

Postby Lazzah » Fri Sep 28, 2012 8:39 am

Campbell wrote:
Lazzah wrote:I wondered if any of my fellow Drifters use the word "it" when playing games
What was the main reason for your question Lazzah? Would it change how you design your game depending on what people do, or were you just curious?

Just curious, I suppose, but I also wanted to find out as it must be frustrating for those who do use it in cases such as Duncan outlined when "it" doesn't work when it should do. The question has prompted an improvement in ADRIFT, which is a bonus! With hindsight I could've included a poll.

On the subject of "it", I have noticed that I cannot make an input such as GET THE BOOK THEN OPEN IT AND READ IT because ADRIFT doesn't understand "then" or "and" (in that context). Would it be possible to do this in a future upgrade of ADRIFT? Is there already a request for this? Is it due to my lousy programming? :haha:
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Re: Do you use the word "it" when playing IF adventure games

Postby Campbell » Fri Sep 28, 2012 8:53 am

I do have plans to allow multiple commands in ADRIFT 5. It's already available in ADRIFT 4, I just need to get around to it. :) There is an item for it - feel free to vote up.
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Re: Do you use the word "it" when playing IF adventure games

Postby Lazzah » Fri Sep 28, 2012 9:11 am

Campbell wrote:I do have plans to allow multiple commands in ADRIFT 5. It's already available in ADRIFT 4, I just need to get around to it. :) There is an item for it - feel free to vote up.

Wunderbar! The item now has one vote! (I know this is probably on your "to-do" list, but you must amend the bugs/enhancement requests to give an automatic vote for the poster.)
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Re: Do you use the word "it" when playing IF adventure games

Postby Campbell » Fri Sep 28, 2012 9:40 am

Noted. :)
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Re: Do you use the word "it" when playing IF adventure games

Postby NickyDude » Fri Sep 28, 2012 10:18 am

I never use 'it', always the object's name:

>GET PENDANT
(you take it)

>X PENDANT
(blah, blah)

For me I think this arcs back to the 8bit days of adventuring.
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Re: Do you use the word "it" when playing IF adventure games

Postby Campbell » Fri Sep 28, 2012 10:22 am

Perhaps I'm just lazy, but it's a lot quicker typing "it" than whichever object it is you're referring to. Altho I suppose the auto-complete does help with that.
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Re: Do you use the word "it" when playing IF adventure games

Postby Campbell » Sat Sep 29, 2012 8:43 am

I see rm has continued this discussion over at intfiction.org.
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Re: Do you use the word "it" when playing IF adventure games

Postby VictorGijsbers » Sat Sep 29, 2012 5:05 pm

ralphmerridew wrote:Side comment: I was irritated with Kerkerkruip when the commands: "TAKE NUNCHUKS. WIELD THEM" failed to work. (The game doesn't have nunchuks classified as plural; WIELD IT would have worked.)

I checked it out, and the object is actually called "the pair of nunchucks", so Kerkerkruip was being grammatically correct here. Of course, also too fussy. So the object is now ambiguously plural, and you can refer to it as either "it" or "them" as your prefer. Thanks for reporting it!
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Re: Do you use the word "it" when playing IF adventure games

Postby Lazzah » Tue Oct 02, 2012 7:15 am

Campbell wrote:I see rm has continued this discussion over at intfiction.org.

So I noticed. Blimey, I only wanted a simple "Yes" or "No"..... :shock: :haha:
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Re: Do you use the word "it" when playing IF adventure games

Postby DCBSupafly » Tue Oct 02, 2012 3:22 pm

I don't use 'it'

...but now that I read this, I want to.
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