David Whyld wrote:Unfinished Business - which is actually finished now. It's a mystery / ghost story about a young woman who dies, returns as a ghost and then tries to discover what has happened to her.
So this was finished back at the beginning of June? Is it for a comp or are you just holding out on us to be mean?

I kind of miss how things were back in the day when you were cranking out a new game like every month...forum was way more active then too.
But anyway, to contribute, I don't usually talk about projects on the forums because I'm
terrible at following through with them, but these last few months I feel like I've really found my way into the zone and I'm in a good place as far as writing goes...it's amazing what crappy unreliable internet interspersed with long periods of
no internet at all* does for one's productivity.
*
please kill meMy active WIPs right now are:
Open World - My Big Huge Main Project, I'll probably eventually make a thread explaining more details tracking my progress on it because I'm egotistical like that. I've worked on this on and off now for quite awhile now and I've juuuust about gotten to the point where a (very, very rough) rough draft and partial map can be put together in a vaguely playable form. Most of my time has been spent experimenting with the more advanced stuff in separate files, and I've got a huge text file I add a couple descriptions to every night after work. I'm either going to have an awesome game or a shambling Frankenstein monstrosity when it comes time to staple it all together.
Ye Olde Potion Shoppe - Medium sized game I'm working on for the end of the year comp. Not going to elaborate further but I'm sure you can make some guesses from the title.
Aegis: Undertow A remake of Aegis in v5 that should actually be playable without keeping a walkthrough in one hand in a can of Raid in the other, with a little more to do and a few bits foreshadowing the main conflict of the sequel that will probably never be written. I also have a short story featuring Havasa (the pirate girl) I intend to include as an unlockable reward for finishing with all points. (Oh right and there is now a score system.)
June Starr: The Marlin Affair - This one keeps getting pushed to the backburner but I'd still love to finish it someday. The concept actually goes way, waaaay back, like almost ten years now I believe, to one of my very first (failed) attempts at an IF game. I released the 'prologue' a couple years back but the intention there was always to expand the setting in a huge way. The plan was that the player would get to run around a big space station that was a training school for interstellar mercenaries and spies, uncover a conspiracy, solve a big puzzle in an automated factory, and play dumb minigames in a continent-spanning space mall. I still have all my notes and have made a little bit of headway in porting the parts that are already done to v5, but time will tell if I ever actually finish this one.
The Curse of Chir'Razel - Another one going way back, I actually started this for an old comp...can't remember what it was called but it was whichever one rotter's Pathway to Destruction came from. You play an archaeologist whose unhealthy obsession with a
really screwed up ancient culture exposes her to a curse while exploring some newly discovered ruins. It's been sitting around at like, 70% completion for a couple years now after I accidentally broke it 'cause I'm dumb, I know how to solve the problem now and it
is something I'd like to see released one day, I'm just trying to muster up the energy to port this one to v5 as well, though I may just settle for finishing it in v4 just so I can finally push it out the door.
Corayel - And now for something much newer, a surreal fantasy game based on a dream I had years ago that I always wanted to write a story about. You play a human dropped unceremoniously onto a waterworld populated by merfolk and other strange creatures. A thin ring of mountains that break the ocean's surface form a wall of sorts within which the water of their kingdom is pure and protected, but outside a powerful force of corruption ceaselessly searches the caverns beneath the mountains for a way in. Naturally you get dragged into all this and have to help save the kingdom despite, you know, lacking basic necessities like fins and gills and the ability to sleep underwater and live on raw fish. (the merfolk are good people though and very understanding about your disabilities)
Various Smaller Projects - I'm doing a new thing now where Sunday is my day to take a break from my main WIPs and just goof around with whatever. Sometimes I fool around trying to learn the more advanced features, sometimes I write tiny 'games' focusing on just one puzzle. Today I toyed around with a combat system for a tiny proof-of-concept RPG inspired by that thread posted by that one annoying guy that kept posting threads about Dragonballs or whatever on the v5 board. It came out waaay less stupid than I expected. Once I have a handful of the little mini projects in a state I'm happy with I might release them in a package, though the idea is really that their puzzles will be incorporated into a real game someday.