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NEW GAME - "The Axe of Kolt"

PostPosted: Tue Mar 17, 2015 8:54 am
by Lazzah
Hi all,

After an abortive release last year, "The Axe of Kolt" has been re-playtested and is now available for download at: http://www.adrift.co/game/1434

My thanks to Hugo LaBrande, Mark Tilford and Duncan Bowsman for their help with this adventure.

:Thanks: :claps: :Thanks:

Re: NEW GAME - "The Axe of Kolt"

PostPosted: Tue Mar 17, 2015 3:50 pm
by P/o Prune
Congrats, Lazzah. :bravo:

Re: NEW GAME - "The Axe of Kolt"

PostPosted: Tue Mar 17, 2015 5:02 pm
by Lazzah
Po. Prune wrote:Congrats, Lazzah. :bravo:

Thanks Po,

Did I tell you... you are in it! :yeah:

Re: NEW GAME - "The Axe of Kolt"

PostPosted: Tue Mar 17, 2015 8:02 pm
by Lyricasylum
I look forward to playing it!

Re: NEW GAME - "The Axe of Kolt"

PostPosted: Wed Mar 18, 2015 9:22 am
by Lazzah
Lyricasylum wrote:I look forward to playing it!

I hope you will enjoy playing it - any feedback most welcome!!!

Re: NEW GAME - "The Axe of Kolt"

PostPosted: Wed Mar 18, 2015 6:00 pm
by Lyricasylum
So far, I've been killed by a dwark. I don't know yet how to get past it.

[Reveal] Spoiler:
I tried doing something with the snow to hide my body heat, but I can't find a command that will work. Taking the snow, burrowing into the snow, hiding in the snow, etc.

Re: NEW GAME - "The Axe of Kolt"

PostPosted: Wed Mar 18, 2015 8:15 pm
by David Whyld
I remember playing this on the Spectrum years ago and I'm sure the command is something involving

[Reveal] Spoiler:
jump

Re: NEW GAME - "The Axe of Kolt"

PostPosted: Wed Mar 18, 2015 9:54 pm
by Lazzah
Lyricasylum wrote:So far, I've been killed by a dwark. I don't know yet how to get past it.

[Reveal] Spoiler:
The commands which you need are DIVE/BURROW/DIG/JUMP or LEAP IN(TO) SNOW(DRIFT) or HIDE/LIE IN(SIDE)/UNDER SNOW(DRIFT)

Re: NEW GAME - "The Axe of Kolt"

PostPosted: Wed Mar 18, 2015 10:20 pm
by Lyricasylum
That was tense. I figured out how to get away from the dwark!

Re: NEW GAME - "The Axe of Kolt"

PostPosted: Mon Feb 22, 2016 6:34 pm
by Denk
Great game but I am stuck. Is this the right place to ask for hints? I cannot get into the farmyard due to the dog. Also, I cannot buy beer with my gold coin and I am lacking a sieve. Thanks :)

Re: NEW GAME - "The Axe of Kolt"

PostPosted: Tue Feb 23, 2016 9:52 am
by Lazzah
Denk wrote:Great game but I am stuck. Is this the right place to ask for hints? I cannot get into the farmyard due to the dog. Also, I cannot buy beer with my gold coin and I am lacking a sieve. Thanks :)

It certainly is! See below.

[Reveal] Spoiler:
What happens here is a chaining puzzle. Go to the cottage south of the crossroads and ask Edwina where you can get a sieve. When you have done that you should be able to get into the farmyard. Once you have found Edwina's key, she will reward you.

Re: NEW GAME - "The Axe of Kolt"

PostPosted: Wed Jul 12, 2017 12:43 pm
by catman
Hi Lazzah,

Just came across this today:

http://www.retrogames.co.uk/020191/Sinc ... ture-Probe

:)

catman.

Re: NEW GAME - "The Axe of Kolt"

PostPosted: Wed Jul 12, 2017 1:15 pm
by David Whyld
Is that accurate? I might be remembering it wrong - it's been a good few years after all - but I played The Axe of Kolt myself and I don't seem to recall it was "incredibly hard to find" or released on a "very obscure label".

Re: NEW GAME - "The Axe of Kolt"

PostPosted: Wed Jul 12, 2017 10:15 pm
by catman
Exactly my thoughts too. I was aware of Adventure Probe Software and the Adventure Probe magazine run by Barbara Gibb but didn't think it was that rare! In any case the recent remake by Larry must be miles better.

Re: NEW GAME - "The Axe of Kolt"

PostPosted: Thu Jul 13, 2017 5:59 pm
by Lazzah
Blimey, £50 for one of my games, the original was about £3 ! If I had charged £50 back then I'd be a millionaire!!

I suppose that compared to the big commercial software companies such as Magnetic Scrolls, Robico and Level 9, we were fairly obscure. However, we weren't obscure to the text-adventuring community that flourished at the time.

The example on sale is a late one, as I wound up FSF Adventures once the 16-bit computers, with their all-singing, all-dancing graphic adventures such as "The Secret of Monkey Island", became available. I gave all my games to Barbara Gibb to sell as a thank you for all the help she'd given me over the years.