Dragonsphere - Kameetrei

A forum where new and old games can be reviewed - an alternative to the reviews on the Adventures page of the main ADRIFT site. Also the place to ask for any assistance if you are stuck playing a particular game.
Post Reply
Posts: 1440
Joined: Sat May 08, 2004 1:12 am
Points: 20
Location: UK

Post by rotter »

One boring Saturday afternnoon - so I decided to play a few older ADRIFT games. For some reason I fell upon Dragonsphere by Kameetrei.

This is an example of how not to write IF. It is not in itself a bad idea but just a rubbish implementation.

It has far too many locations for the size and complexitiy of the game. At least half would have done, probably less. What locations it has are hardly described at all.

Far, far too many GTV. Examine, exam or even x are not used but "look at" is. An object is called "fireplace" in the location description but "look at fire place" is the command to examine it. I could go on but I will not.

Virtually nothing mentioned in the location description can be examined.

Finally, the game contains a fatal bug which makes it unwinnable. A command takes you to the wrong location.

If you want to see how not to write an adventure game have a look at Dragonsphere.
Currently working on "The Blank Wall" in ADRIFT 5 and "Again and Again" in Inform 7.
Delron, the home of Otter Interactive Fiction.
User avatar
Seciden Mencarde
Posts: 196
Joined: Sun Jun 30, 2002 1:04 pm
Points: 10
Location: US

Post by Seciden Mencarde »

Looks like what Hyperion Castle would have been had I finished it 5+ years ago when I was first working on it.

Good thing I didn't. :)
~ Velly

Works in progress (estimated release): Forest House Trilogy (Summer 2011), Tenebrae Semper (Fall 2011), Castle Hyperion (Summer 2012)

Post Reply