(SummerComp 2010) Camelot

A forum where new and old games can be reviewed - an alternative to the reviews on the Adventures page of the main ADRIFT site. Also the place to ask for any assistance if you are stuck playing a particular game.
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Lumin
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Joined: Fri Aug 06, 2004 6:48 pm
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Post by Lumin »

Looking at file sizes, Camelot was the heftiest game in the comp, continuing Finn's trend of writing longer IF, something I always think we see too little of these days. (I suspect because it requires a whole bunch of work...) I probably spent the longest on this entry than on any of the others, and while, thinking back on it, if you simply listed the required puzzles it may not seem all that substantial, the truth is there is a LOT to do here--Camelot is one of those games that really rewards the player for taking the time to poke around the world trying different things, something I also haven't seen that often recently.

The puzzles that are there seemed a little more challenging than the usual, requiring some thought. (theoretically a good thing except I suck at logic...) Close attention to detail is definitely important here...there were a couple of points where I became seriously stuck and had to PM the author, only to realize the answer had been right under my nose all along. Also, this game has convinced me to include more secret passages for the player to discover in my own WIPs; I don't know what it is about the things, but they rock and always make me feel all smart and stuff when I figure them out. :)

On the whole I really enjoyed this game, and though ALL of the eligible entries were impressive in one way or another this year, for me at least Camelot managed to edge its way out to the head of the pack. The only real criticism I can even think of has to do with the plot--other than a handful of typos that I believe have already been fixed in a newer version, the writing was excellent, with lots of attention to the detail of the setting.

It's actually the realism there that hurts it a bit, in my mind. For the most part the player doesn't find themselves in some shiny fairy-tale Camelot, but a fairly convincing depiction of a medieval castle. (The description of the kitchen alone made me want to scrub down all my counters with bleach, and then shower in the stuff for good measure...and don't even get me started on the dungeon.)

The plot, however, gets pretty silly once it's revealed--not that that's a bad thing in itself, and there are some genuinely amusing moments there, it's just that it doesn't mesh well with the setting at all. And though it's probably beside the point, I never did figure out why it was assumed the main character would be able to fix everyone's problem in the first place...though for the sake of MY (precious, precious) MIMESIS I finally did come up with the theory that, in addition to being an underachiever he was also a gigantic nerd; Merlin must have seen all the Dungeons & Dragons supplementals in his apartment and mistakenly come to the conclusion he was an expert on the subjects. :p
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Hensman Int'l
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Joined: Sat Aug 05, 2006 1:48 am
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Location: Wisconsin USA

Post by Hensman Int'l »

When I first saw the title "Camelot" I was prepared for a serious medieval plot and spending hours on end to achieve a crusade-like goal. Reminicent of "Connecticut Yankee in King Arthur's Court", I was anticipating a challenge of mythic proportions.

Maybe I’m spoiled on the concept of Camelot, and this game was more of a short spoof – I did find in humorous and enjoyable. A few of the commands eluded me until I looked at the source file. Example, “light torch” – I kept trying to “light torch with matches”. In this type of game I was expecting at least one secret passage and kept examining a wrong location, certain I was missing something as the descriptions were so vivid.

One of the frustrations for me was the use of <wait3>. After being kicked out of the queen’s chamber I wanted to race thru the directions to get back there. The <wait3> prevented that from happening.

The anacronisms seemed a little too out of place, however overall it was a cute short game.
Officially and Fully Released:
The Fly Human (v.4) - 2010
Brain Dead Weekend (v.4) - 2011
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