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ECTOCOMP 2010 RESULTS! - And Scores / Reviews

A forum where new and old games can be reviewed - an alternative to the reviews on the Adventures page of the main ADRIFT site. Also the place to ask for any assistance if you are stuck playing a particular game.

Postby J. J. Guest » Tue Dec 07, 2010 12:37 am

ECTCOMP 2010 - The Results!

At long last!

The unprecedented number of entries this year was matched by an unusually high number of voters. Well done to everyone and thanks for taking part! The scores are incredibly close this year. The results are as follows:

In First Place: "Pete's Punkin Junkinator" by DBCSupafly
In Second Place: "Renegade Brainwave" by J. J. Guest
In Third Place: "Steve Van Helsing: Process Server" by Mel Mel Stefaniuk

Honorable mention goes to "I Was a Teenage Headless Experiment" by Duncan Bowsman, only a fraction of a point behind!

Full scores are below. I will post everyone's scores and comments in subsequent posts.




---------------------------------------------------------
All Hallows Eve | Alvin Echeverria |
---------------------------------------------------------
SCORE:

J J Guest 6
BlueMaxima 5.5
Michael Tenuis 3
Eric Anderson 3.97
Duncan Bowsman 6
DCBSupafly 5
Mel Stefaniuk 6

TOTAL: 5.0671428571428571428571428571429

---------------------------------------------------------
The Fly Human | Hensman Int'l |
---------------------------------------------------------
SCORE:

J J Guest 5
Foam 4
Wade Clarke 5
BlueMaxima 7.5
Michael Tenuis 3
Duncan Bowsman 7
DCBSupafly 7
Mel Stefaniuk 4

TOTAL: 5.3125


---------------------------------------------------------
Pete's Punkin Junkinator | DCBSupafly |
---------------------------------------------------------
SCORE:

J J Guest 8
Foam 9
Wade Clarke 8
BlueMaxima 8.5
Michael Tenuis 8
Eric Anderson 6.10
Duncan Bowsman 8
Mel Stefaniuk 4

TOTAL: 8.45


---------------------------------------------------------
Tenebrae Semper | Seciden Mencarde |
---------------------------------------------------------
SCORE:

J J Guest 5
Foam 4
Wade Clarke 2
BlueMaxima 5
Michael Tenuis 2
Eric Anderson 0.47
DCBSupafly 4
Duncan Bowsman 4
Mel Stefaniuk 5

TOTAL: 3.4966666666666666666666666666667

---------------------------------------------------------
Steve Van Helsing: Process Server | Mel Stefaniuk |
---------------------------------------------------------
SCORE:

J J Guest 9
Foam 4
Wade Clarke 6
BlueMaxima 8
Michael Tenuis 7
Eric Anderson 7.66
Duncan Bowsman 9
DCBSupafly 9

TOTAL: 7.4575


---------------------------------------------------------
The Vault | BlueMaxima |
---------------------------------------------------------
SCORE:

J J Guest 5
Foam 5
Wade Clarke 5
Michael Tenuis 6
Eric Anderson 5.60
Duncan Bowsman 5
DCBSupafly 8
Mel Stefaniuk 3

TOTAL: 5.325

---------------------------------------------------------
I Was a Teenage Headless Experiment | Duncan Bowsman |
---------------------------------------------------------
SCORE:

J J Guest 8
Foam 5
BlueMaxima 7.5
Wade Clarke 8
Michael Tenuis 6
Eric Anderson 6.66
DCBSupafly 10
Mel Stefaniuk 7

TOTAL: 7.27

---------------------------------------------------------
Renegade Brainwave | J. J. Guest |
---------------------------------------------------------
SCORE:

Foam 6
Wade Clarke 7
BlueMaxima 8
Michael Tenuis 9
Eric Anderson 6.37
Duncan Bowsman 9
DCBSupafly 7
Mel Stefaniuk 9

TOTAL: 7.67125
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Postby J. J. Guest » Tue Dec 07, 2010 12:40 am

Judging form: J. J. Guest



---------------------------------------------------------
All Hallows Eve | Alvin Echeverria |
---------------------------------------------------------
SCORE: 6
Comments: The introduction alone must have taken three hours to write! Unfortunately I couldn't solve this without looking at the generator. Loved the old woman whose speeches featured punctuation straight out of Tristram Shandy...

I can't give this game a really high score because the problems with it were too numerous to mention here. But I absolutely loved playing it! Compulsively, engagingly odd.




---------------------------------------------------------
The Fly Human | Hensman Int'l |
---------------------------------------------------------
SCORE: 5
Comments: Great premise, loved being a fly for a short time! I guessed the denouement from the title, and again, great idea! "The Fly" from the fly's point of view - no-one ever asked him what how he felt about being all mixed up with Jeff Goldblum. So I was looking forward to the inevitable ending, but even after looking at the Generator I couldn't figure out how to get there. Great idea, but a bit underclued and some missed opportunities for real gross out humour!



---------------------------------------------------------
Pete's Punkin Junkinator | DCBSupafly |
---------------------------------------------------------
SCORE: 8
Comments: A fun game that quickly generates a real cohesive sense of place; the dirt road and its weird hillbilly inhabitants. Well written with a nice chatty tone. Oddly the game finished before I was quite ready - I had another ingredient I wanted to try! However this gives the game great replay value.



---------------------------------------------------------
Tenebrae Semper | Seciden Mencarde |
---------------------------------------------------------
SCORE: 5
Comments: This is quite a large game for a three-hour comp, and I feel that some of the time put into creating rooms and scenery objects might have been better spent in playing through and testing, particularly in making sure the game was well enough clued. Unfortunately I had to turn to the generator several times to find out what to do. I didn't get very far, but I'd be very interested in playing a more polished version of the game. Verdict: over-ambitious but promising.



---------------------------------------------------------
Steve Van Helsing: Process Server | Mel Stefaniuk |
---------------------------------------------------------
SCORE: 9
Comments: What can I say? Great concept, like something out of a Woody Allen short story. The fantastic comic writing made me envious! Getting into the apartment nearly drove me crazy though.



---------------------------------------------------------
The Vault | BlueMaxima |
---------------------------------------------------------
SCORE: 5
Comments: I enjoyed the post-apocalyptic setting - and a great idea, kind of like an "escape into the locked room game!" The writing was quite atmospheric but a little tautological in places: "Due to the lockdown situation, the door is locked, the opening controls have been locked and the door can only be opened from the inside." I was amused to see that after reading the Bible, it is "as if the gods have answered you" - surely there is only one God in the Bible? I also found the gameplay a bit guess-the-verby, but these things all improve with practice. A good effort.



---------------------------------------------------------
I Was a Teenage Headless Experiment | Duncan Bowsman |
---------------------------------------------------------
SCORE: 8
Comments: Duncan has this really annoying habit of coming up with really great, really simple interaction concepts. This game is no exception. Your head in one place, describing all you can see but unable to interact with any of it, your body in another, bumbling around and bumping into walls - genius. Reminds me of a certain episode of "The Young Ones"! Well implemented and polished for speed-if, one of the virtues of keeping a game small.



---------------------------------------------------------
Renegade Brainwave | J. J. Guest |
---------------------------------------------------------
SCORE:
Comments:
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Postby J. J. Guest » Tue Dec 07, 2010 12:42 am

Judging Form: Foam


---------------------------------------------------------
The Fly Human | Hensman Int'l |
---------------------------------------------------------
SCORE: 4
Comments:

---------------------------------------------------------
Pete's Punkin Junkinator | DCBSupafly |
---------------------------------------------------------
SCORE:9
Comments:

---------------------------------------------------------
Tenebrae Semper | Seciden Mencarde |
---------------------------------------------------------
SCORE: 4
Comments:

---------------------------------------------------------
Steve Van Helsing: Process Server | Mel Stefaniuk |
---------------------------------------------------------
SCORE: 4
Comments:

---------------------------------------------------------
The Vault | BlueMaxima |
---------------------------------------------------------
SCORE: 5
Comments:

---------------------------------------------------------
I Was a Teenage Headless Experiment | Duncan Bowsman |
---------------------------------------------------------
SCORE: 5
Comments:

---------------------------------------------------------
Renegade Brainwave | J. J. Guest |
---------------------------------------------------------
SCORE: 6
Comments:
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Postby J. J. Guest » Tue Dec 07, 2010 12:42 am

Voter: Wade Clarke

---------------------------------------------------------
All Hallows Eve | Alvin Echeverria |
---------------------------------------------------------
SCORE: Couldn't score this one because I couldn't play it. I have a Mac, and this was the only ADRIFT game that would not run on any of the Macintosh interpreters - Spatterlight, Zoom or Scare.

---------------------------------------------------------
The Fly Human | Hensman Int'l |
---------------------------------------------------------
SCORE: 5
Comments:
Very good writing with a little splat of the poetic about it. Unfortunately I spent most of my time playing 'guess the next command that will be accepted', and had to go completely to the walk-through.


---------------------------------------------------------
Pete's Punkin Junkinator | DCBSupafly |
---------------------------------------------------------
SCORE: 8
Comments:
An original idea with very good implementation for a three-hour game and a variety of scoring outcomes. It's also cool that where there are extra items (e.g. the shovel), you are rewarded for using them logically.


---------------------------------------------------------
Tenebrae Semper | Seciden Mencarde |
---------------------------------------------------------
SCORE: 2
Comments:

This is currently a disaster that never clues the player as to what they should do. I definitely would not progress this game any further until this demo has been improved to show that it's going to work.

Problem one - When we wake from our dream, we do not know what class we are about to go to. This is the only knowledge which would indicate what books we should take with us to prevent the "You haven't got all your stuff get" message. So we have to randomly guess which combination of books and items we need to take with us, boringly picking up and dropping different combinations. This problem needs to be fixed no matter what, but I would suggest the author considers removing the inventory limit from his game anyway. Almost nobody appreciates having one in IF.

I was annoyed when I looked at the calendar, as I did not get the only thing from it I wanted - a message telling me what class I was about to attend.

Problem two -Whenever we automatically move to a new location, the new location description should be printed out automatically. We should not have to type 'look' again.

Problem three - when we get to class, there is no indication as to what we should do. No chair is even mentioned, so 'sit in chair' will not occur to anyone.

Problem four - Again, when we get to Lauren's room, there is no clue that we should examine her bed. The character demonstrates no surprise at finding that his book has teleported beneath the bed sheets in a room with no people in it.

If we stand outside the room and type 'exits', it says we can only go north, which is untrue.

Summary: the idea of playing a student and getting ready to go to class in some detail, and beginning to find mysterious things, is a good one, but this demo fails to exhibit the most basic IF design common sense and thus is completely aggravating.

The writing absolutely has to guide the player as to what might be expected of them at each point in the game, and the appropriate objects must be present and also made apparent in the writing. (E.g. a chair to sit on in a classroom). I hope the failings are just the result of being rushed for this competition, because while the detail of the game world has increased, the game execution is a big fall from what had been worked up in the Forest House games.



---------------------------------------------------------
Steve Van Helsing: Process Server | Mel Stefaniuk |
---------------------------------------------------------
SCORE: 6
Comments:
Demonstrates a novel sense of humour, though I think it's unwise to have such a long, non-interactive introduction to a short game that is going to be as necessarily underimplemented (due to the three hour time limit) as this one. Some pretty cool ideas here, but I found the game difficult to get through just because it doesn't understand enough variations on commands. 'Roll beads' wasn't understood but 'put beads' was??


---------------------------------------------------------
The Vault | BlueMaxima |
---------------------------------------------------------
SCORE: 5
Comments:
Again, an excellent idea for a short game, and yet still I struggled with the implementation of this so that I just had to switch to the walk-through.


---------------------------------------------------------
I Was a Teenage Headless Experiment | Duncan Bowsman |
---------------------------------------------------------
SCORE: 8
Comments:
The mechanic of having the legs separated from the body, and having to navigate them by "remote control" was clever. As small as this game is, the implementation is very good, and I'm realising that I value this quality than most in these very strict competition conditions because any idea can be wrecked if the game is not playable.


---------------------------------------------------------
Renegade Brainwave | J. J. Guest |
---------------------------------------------------------
SCORE: 7
Comments:
I found this both atmospheric and very funny. I went crazy trying to guess the last command, though.
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Postby J. J. Guest » Tue Dec 07, 2010 12:43 am

Voter: BlueMaxima

---------------------------------------------------------
All Hallows Eve | Alvin Echeverria |
---------------------------------------------------------
SCORE: 5.5
Comments: Idea seems kind of old. Long character names
are particularly boring to type when asking random
questions. Presentation is horrible for some parts (a
whole screen just for a room description? Really?)

---------------------------------------------------------
The Fly Human | Hensman Int'l |
---------------------------------------------------------
SCORE: 7.5
Comments: Concept is interesting. Command for entering
things could have been "fly in" as well, but I won't
complain about that.

---------------------------------------------------------
Pete's Punkin Junkinator | DCBSupafly |
---------------------------------------------------------
SCORE: 8.5
Comments: Clever, well written and no real bugs noticable.



---------------------------------------------------------
Tenebrae Semper | Seciden Mencarde |
---------------------------------------------------------
SCORE: 5
Comments: First room seems buggy (had to drop and pick
up the pens). Endings unreachable, should have been,
really. Good writing, more or less, but spoilt.

---------------------------------------------------------
Steve Van Helsing: Process Server | Mel Stefaniuk |
---------------------------------------------------------
SCORE: 8
Comments: Hilarious. Could have been a little easier to
solve getting in the door.


---------------------------------------------------------
The Vault | BlueMaxima |
---------------------------------------------------------
SCORE: N/A
Comments: Rating my own game would make me feel like a
point-grabbing idiot.


---------------------------------------------------------
I Was a Teenage Headless Experiment | Duncan Bowsman |
---------------------------------------------------------
SCORE: 7.5
Comments: Idea was interesting, but it was slightly
difficult to figure out that I was actually controlling
the body at first.

---------------------------------------------------------
Renegade Brainwave | J. J. Guest |
---------------------------------------------------------
SCORE: 8
Comments: Impressive writing. I found it hard to solve
because I didn't know I was carrying a handbag. Otherwise
quite good.
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Postby J. J. Guest » Tue Dec 07, 2010 12:45 am

Voter: Michael Neal Tenuis

So, without further ado:

---------------------------------------------------------
All Hallows Eve | Alvin Echeverria |
---------------------------------------------------------
SCORE: 3



---------------------------------------------------------
The Fly Human | Hensman Int'l |
---------------------------------------------------------
SCORE: 3



---------------------------------------------------------
Pete's Punkin Junkinator | DCBSupafly |
---------------------------------------------------------
SCORE: 8



---------------------------------------------------------
Tenebrae Semper | Seciden Mencarde |
---------------------------------------------------------
SCORE: 2



---------------------------------------------------------
Steve Van Helsing: Process Server | Mel Stefaniuk |
---------------------------------------------------------
SCORE: 7



---------------------------------------------------------
The Vault | BlueMaxima |
---------------------------------------------------------
SCORE: 6



---------------------------------------------------------
I Was a Teenage Headless Experiment | Duncan Bowsman |
---------------------------------------------------------
SCORE: 6



---------------------------------------------------------
Renegade Brainwave | J. J. Guest |
---------------------------------------------------------
SCORE: 9
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Postby J. J. Guest » Tue Dec 07, 2010 12:46 am

Voter: Eric Anderson

*******used Abbi Park's scoring system to determine ranking*******

---------------------------------------------------------
All Hallows Eve | Albaniua |
---------------------------------------------------------
SCORE: 3.97
Comments: My main frustration is poor descriptions and being highly dependant on conversations to even look for items. Had to go to the generator to find info. Example: toadstools weren't defined anywhere and would never have guessed that "The smell is atrocious." might have been the clue. Also the NPC's should have used aliases instead of typing the entire name.


---------------------------------------------------------
The Fly Human | Hensman Int'l |
---------------------------------------------------------
SCORE:
Comments: AUTHOR


---------------------------------------------------------
Pete's Punkin Junkinator | DCBSupafly |
---------------------------------------------------------
SCORE: 6.10
Comments: GTV: "turn crank" not implemented. Puzzles: Some were good,
some needed work. Missed incorporating the title. In punkin patch,
no directions. Can't go "in" house. Examine failed several items.
Fun discovering the different pumpkins (correct spelling :))
Didn't notice a bat was available. Task to acquire eye of newt incomplete.


---------------------------------------------------------
Tenebrae Semper | Seciden Mencarde |
---------------------------------------------------------
SCORE: 0.47
Comments: could not get out of the room. The dream sequence too short
and not separated from waking up. Examine failed several items. Started to
"fix" some of the code, then decided against as author might have other
things in mind, just incomplete programming.


---------------------------------------------------------
Steve Van Helsing: Process Server | Mel Stefaniuk |
---------------------------------------------------------
SCORE: 7.66
Comments: Instead of timed delay, use the [more] command. Hillarious!
Enjoyed the humor. Personally hate passwords. Took a while to figure out
how to get the beads on the dance floor.


---------------------------------------------------------
The Vault | BlueMaxima |
---------------------------------------------------------
SCORE: 5.60
Comments: Didn't know how to get into the wreckage. More descriptions needed.
More urgency needed in descriptions. Main challenge was the turn limit.
With the turn limits, was too intense IMO. Turn limiting had the opposite
effect of motivating me. Cheated and went to the generator. Maybe incorporate
rad exposure in the status field, with more clue as to "time" left. Twilight
Zone approach could be included in the introduction.


---------------------------------------------------------
I Was a Teenage Headless Experiment | Duncan Bowsman |
---------------------------------------------------------
SCORE: 6.66
Comments: At first thought the game was over before it started. If hadn't
"bumped" the keyboard, would have quit. Took a moment to understand the body
was controllable. Felt a little cheated from any further action - just move out.
Very quick and short game, yet enjoyable.


---------------------------------------------------------
Renegade Brainwave | J. J. Guest |
---------------------------------------------------------
SCORE: 6.37
Comments: Missing some descriptions. Went to the generator as were no hints.
Instead of being a transvestite, couldn't the player have been a female officer
just off from a party? (More typical of the B-movies for the character to be
brought into duty from a personal event.)
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Postby J. J. Guest » Tue Dec 07, 2010 12:48 am

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
JUDGE: Duncan Bowsman

This year, I've decided to associate a song by Rush with each
game along with its score.

---------------------------------------------------------
All Hallows Eve | Alvin Echeverria |
---------------------------------------------------------
SCORE: 6 zombie ninja cats out of 10.
Song: "Finding My Way"
Comments: -Lots of pauses, long intro
-Room descriptions make implementation easy to sort
-The writing is funny
-Pausing in every room description really interrupts
the flow of gameplay
-Lots of empty space in descriptions... why?
-Characters don't have synonyms?
-No hints/help.
-"ask old lady coot about witch"-- interesting.
-"splash water into cauldron"-- SPLASH is an
uncommon verb and there is no cauldron at
Old Lady Coot's, where I did that.
-Wouldn't have put the cauldron on the tall grass,
as that made it invisible until the grass was
looked at.
-I had no idea I had to pick up the small cauldron--
that would have gone well in the potion book's
instructions.
-Task construction really could have used wildcards
-TO THROW LOVE POTION: (must be executable in room),
must be held by player and in small cauldron--
so, must be in cauldron, player must hold cauldron--
a bit odd.
-Finishing with just the game after just doing the bare
minimum (making the potion, getting candy from the
witch) gives the player a 42% completion. The
alternate solution provides 65% completion by itself.
Well, who cares about score, anyway?

---------------------------------------------------------
The Fly Human | Hensman Int'l |
---------------------------------------------------------
SCORE: 7 mutated fruit flies out of 10.
Song: "The Twilight Zone"
Comments: -No hints.
-Misleading "I can't go in any direction!" messages.
->LAND ON PASSENGER WINDOW works when >LAND ON
PASSENGER'S WINDOW (object's name in room
description) doesn't.
-The task "eat blood/meat/gore" is implemented incorrectly,
so it only works if the player actually types
"blood/meat/gore" rather than "blood" or "meat"
or "gore".
-The twist at the end-- where the fly becomes a human
and the human a fly-- was really cool. I felt
like it could have used some more time on it,
pacing-wise, as the whole thing seemed to be in
summary when I really wanted to WATCH this thing
happen. But the time restrictions are likely the
culprit here!
-Would have liked for this to have a formal ending
rather than just waiting for the player to quit.

---------------------------------------------------------
Pete's Punkin Junkinator | DCBSupafly |
---------------------------------------------------------
SCORE: 8 Jack o' lanterns out of 10.
Song: "The Working Man"
Comments: -Fun!
-I didn't think to >DIG at first, given I couldn't
see anything implemented (like graves) to dig up,
but the form of the shovel suggests the verb well
enough that I got it without checking for hints
or anything of the sort. A victory for semiotically
smart writing!
-Impossible to get best score since player "wins"
after the fourth punkin.
-I'm glad its possible to play through without doing
any gratuitous violence to animals (killing
the bat and the newt).
-No hints.

---------------------------------------------------------
Tenebrae Semper | Seciden Mencarde |
---------------------------------------------------------
SCORE: 4 shadows out of 10.
Song: "Subdivisions"
Comments: -No hints.
-I assume I'm supposed to wait for class to start
at 12:30? Unfortunately, the clock is broken
so time is stuck between 12:00 and 12:09.
-Being stuck in a time bubble with no clear idea
of what to do, no escape, and only a college
algebra textbook is suitable enough for horror,
but unfortunately the game just feels incomplete.
-Apparently one must only sit on a chair to escape that.
-The author requested a transcript from me, which contains
most of my complaints about the game. In all, it
should be considered more an open beta than a finished
work. Players be warned. Below are some of the most
salient issues...
-It's possible to get stuck in one's dorm after returning
to it (don't have all of your things).
-Inventory limit is far too small.
-Science Hall and the later Forest Path are inaccessible as
it stands (Science Hall cannot be gotten back to after
returning with the notebook).
-The writing is all abstract and overly cryptic, which makes
it hard to understand what exactly is going on. Lack
of understanding of conflicts, motivations, and general
reasoning of things in some places makes it hard for
the writing as it stands to be very compelling.

---------------------------------------------------------
Steve Van Helsing: Process Server | Mel Stefaniuk |
---------------------------------------------------------
SCORE: 9 wackily subverted monster stereotypes out of 10.
Song: "Tom Sawyer"
Comments: -Long intro makes it somewhat tough to start up.
-Very funny.
-Incredible implementation for a Speed-IF. It was
hard to find objects mentioned that weren't
implemented.
-Hints!

---------------------------------------------------------
The Vault | BlueMaxima |
---------------------------------------------------------
SCORE: 5 nuclear wastelands out of 10.
Song: "Red Sector A"
Comments: -Bible should be capitalized (and italicized)
-Can't read the Bible initially, yet it is necessary
to do that for one solution!
-No hints.
-Wreckage should have had synonym "pile"
-Conversation subjects with Peter should not have
()s in them or else they won't trigger unless
the player specifically includes them.
-Didn't seem right to call the body and pile of
wreckage containers. Did this man swallow his
ID card?
-Seemed like the best ending was getting into Heaven,
not getting into the Vault.
-Player can get into Heaven even after committing
suicide. All possibility I could be wrong,
but shouldn't this not be possible?
-Code could have used wildcards and #s.
-Overall, this felt rhetorically ineffective.

---------------------------------------------------------
I Was a Teenage Headless Experiment | Duncan Bowsman |
---------------------------------------------------------
SCORE: X
Song: "Bastille Day"
Comments: -I was the author of this game, and won't rate it.



---------------------------------------------------------
Renegade Brainwave | J. J. Guest |
---------------------------------------------------------
SCORE: 9 Tesla coils out of 10.
Song: "2112 Overture"
Comments: -Really fun writing, a spot-on, over-the-top, sci-fi
B-movie spoof. If you don't imagine either Bela
Lugosi or The Amazing Criswell delivering the
opening and closing sections of this game...
you've been deprived.
-Had some trouble taking the cigar from the gorilla
for some reason, but it worked after some time
(also for a reason I can't suss out). I assume
I must have been doing something wrong somehow?
-No hints.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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Postby J. J. Guest » Tue Dec 07, 2010 12:49 am

Judge: DCBSupafly

---------------------------------------------------------
All Hallows Eve | Alvin Echeverria |
---------------------------------------------------------
SCORE: 5
Comments: Great setting and characters. I like the potion book as a recipe for success, but the tasks for completing it seemed a little obscure.

---------------------------------------------------------
The Fly Human | Hensman Int'l |
---------------------------------------------------------
SCORE: 7
Comments: Great perspective, and an awesome adventure. In the end, I was wanting more plot, and it didn't actually end?



---------------------------------------------------------
Pete's Punkin Junkinator | DCBSupafly |
---------------------------------------------------------
SCORE: mine
Comments: mine



---------------------------------------------------------
Tenebrae Semper | Seciden Mencarde |
---------------------------------------------------------
SCORE: 4
Comments: great tone, great eerie feelings, especially enjoyed the clocks, but trouble navigating and trouble determining how to advance story.



---------------------------------------------------------
Steve Van Helsing: Process Server | Mel Stefaniuk |
---------------------------------------------------------
SCORE: 9
Comments: Plot and settings were spectacular. I became Steve Van Helsing, brave, clever, and in over my head. Puzzles were neat, but too linear (difficult?) for me. Hints are nice though, and did help a lot!



---------------------------------------------------------
The Vault | BlueMaxima |
---------------------------------------------------------
SCORE: 8
Comments: Good attention to detail, well crafted setting. Enjoyed the multiple endings. Not enough versatility in item usage.



---------------------------------------------------------
I Was a Teenage Headless Experiment | Duncan Bowsman |
---------------------------------------------------------
SCORE: 10
Comments: Original, plays with conventions, draws you in, presents options, creepy theme, tricky yet accessible. Great work.



---------------------------------------------------------
Renegade Brainwave | J. J. Guest |
---------------------------------------------------------
SCORE: 7
Comments: Writing and mis-en-scene were great, and otherworldly-ness was a huge plus. In the end, I didn't have much stake in the story, and some of the tasks were tough to guess at.
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Postby J. J. Guest » Tue Dec 07, 2010 12:50 am

Judge: Mel Stefaniuk

Here's my judging sheet for the Ectocomp games. Thanks for running the competition this year!





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All Hallows Eve | Alvin Echeverria |
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SCORE: 6
Comments: This was an incredibly strange game but it did have a weird charm to it. It did some slightly annoying things like the waiting you'd have to do whenever you looked around certain rooms but on the whole it was funny and written and presented in a very unique way.




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The Fly Human | Hensman Int'l |
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SCORE: 4
Comments: Playing as a fly is an interesting idea but the limited use of writing and the lack of anything to really do but fly around to different rooms prevents it from living up to its full potential.



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Pete's Punkin Junkinator | DCBSupafly |
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SCORE: 4
Comments: Interesting premise but the writing didn't really capitalize on the idea and the game never seemed as funny as it should have been. Lots of cow pies though.



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Tenebrae Semper | Seciden Mencarde |
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SCORE: 5
Comments: This game has a lot of promise but I think it just might have been too ambitious for the three hour time limit. Room descriptions are well done but there's still a lot of instances of not being able to examine objects that can be seen in the room. It's also vague as to what you're supposed to do a lot of the time, I had trouble simply getting out of the dorm room at the start and eventually had to look at the generator to figure out what exactly I needed to be carrying to be able to leave. It has an intriguing story but I think more time than 3 hours is needed to really achieve everything it's trying to do.



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Steve Van Helsing: Process Server | Mel Stefaniuk |
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SCORE:
Comments:



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The Vault | BlueMaxima |
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SCORE: 3
Comments: I'm a sucker for post-apocalyptic stories but this wasn't quite as satisfying as I had hoped. The writing was pretty basic and never immersed me in the world and I found it hard to do any of the tasks, even if most of them were superfluous anyway. I kind of enjoyed the ending however, and I think from now on every single game should end with "...from the Twilight Zone." That makes everything more interesting.



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I Was a Teenage Headless Experiment | Duncan Bowsman |
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SCORE: 7
Comments: A fun and simple premise executed extremely well in the time limit and possibly the only horror story ever set in Escanba. The "kill him with the shovel instead of the syringe" puzzle was sneaky and I admit took me long time to figure out before I had to turn to the hints.



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Renegade Brainwave | J. J. Guest |
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SCORE: 9
Comments: This game had me at "the terrifying truth behind the ill-fated Mexican space programme!" Hilarious, well-written and full of clever puzzles to boot, this really had it all and was a handy reminder of just how easy J. J. Guest makes this look.
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Postby BlueMaxima » Tue Dec 07, 2010 1:11 am

For something I wrote in 2 and a half hours I'm totally satisfied with my efforts and scores. Will definitely take the advice given in the game comments and implement it in my two coming projects.

Congratulations to the winning games, you all did deserve your scores. If anybody has any suggestions for improving my writing style, feel free to send me a PM on the forums or drop me a line on the ADRIFT IRC chat.




Edited By BlueMaxima on 1291685036
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Postby Hensman Int'l » Tue Dec 07, 2010 2:52 am

Thanks for the comments/complements! I would have incorporated more to the ending but the game writing reached exactly 3 hrs. I'm debating if I will revise this game or not; working on three other games right now.

To the other authors, if you want a more "detailed" review of my scoring, PM me and I'll send the breakdown from Abbi's scoring sheet.

Congrat's everyone for putting out the effort! Maybe we can double the entries into the next comp!




Edited By Hensman Int'l on 1291690388
Officially and Fully Released:
The Fly Human (v.4) - 2010
Brain Dead Weekend (v.4) - 2011
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Postby Duncan_B » Tue Dec 07, 2010 7:12 am

Congratulations to the winners, and thanks to all who entered, played, and voted!

Also, I'm going to pre-emptively let people know that I might be somewhat spotty with my Forum activity for a bit-- it's finals week!
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Postby sevhan » Tue Dec 07, 2010 7:56 am

Hi everyone. I've never used Adrift per se but I was pinged about this competition by Duncan, who saw my reviews of The Forest House games at ifdb. So I'm glad he got me involved. (I'm the voter 'Wade')

I have to say I found playing and judging the Ectocomp games more challenging than doing the same for the 2010 IFCOMP games (well, playing them … I couldn't score those as I was a participant) and the main reason would be the relative polish of the comp games versus the difficulties of interacting with these often really sparsely implemented games put together in three hours.

I should point out that my huge spiel about Tenebrae S. wasn't intended in a spirit of vindictiveness, though it captures the hair-tearing I was doing at the time of writing. I would really like to see this demo grow into the game proper, but there's obviously a lot of technical work ahead if that's going to happen.

If I had a PC, I would probably give Adrift a spin, but since I don't, I'm about to start learning Inform.
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Postby J. J. Guest » Tue Dec 07, 2010 11:18 am

I think the chief fault with Tenebrae Semper is that it is too ambitious for a 3 hour game. Seciden clearly had a lot of ideas and a very clear vision of what he wanted to achieve but simply couldn't make it work in the three hours available. I'm astonished by the quality of this year's games generally, and there isn't one I don't think couldn't be expanded and polished into a nice piece of short IF. I'm very happy about the number of entries too, not to mention the number of voters! It's especially encouraging in a year when there were no ADRIFT entries in the IF Comp.
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