A forum where new and old games can be reviewed - an alternative to the reviews on the Adventures page of the main ADRIFT site. Also the place to ask for any assistance if you are stuck playing a particular game.
Okay then. Let me be the first to break in this new board.
The game is (as the header says) Ghost town.
It's still just the trailer, but it has already had 141 downloads so there is a slight chance that someone out there may need a little help.
So go ahead... shoot!
Ghost town V 1,05: Adrift best game of the year award 2009 WIP: "Through Time" Idle "D-Day" Prog rep: Feb 16
Char: 5 Events: 5 Tasks: 185 Objects: 156 Rooms: 34... Size 47Kb
Duncan_B wrote:I guess some spoilers are to be expected in help threads.
I've got the lamp (lit), I'm in the cellar. I'm at sort of a loss for what to do.
Also, is there a way to read the letterhead?
The idea about the help thread is that you ask for help, not read spoilers
Have you taken a look at the picture showing the cellar?
gninimaxe htrow si llaw eht.
Forget the letterhead. It's just scenery..
Good luck
Edited By Cowboy on 1218140786
Ghost town V 1,05: Adrift best game of the year award 2009 WIP: "Through Time" Idle "D-Day" Prog rep: Feb 16
Char: 5 Events: 5 Tasks: 185 Objects: 156 Rooms: 34... Size 47Kb
I see that this thread was for the demo... but will place this here, anyway:
(Spoilers On)
I've explored the town, but am at a loss as to what to do. Several descriptions suggest that I should wait until dawn, or daybreak before trying something - ie entering the general store, or opening the door to room 103 in the saloon.
Question is - it is about 9:50am in game.... what time does 'day' start?
Also, if this helps, the only object I've been able to obtain in town is the rusty iron bar. I've found nothing else, nor have I been able to alter or use anything.
(Spoilers Off)
Cowboy - is there a walkthrough available?
Thanks - and liking it so far
Starman
Currently playing Ghost Town, and reading through the Adrift Manual
Starman wrote:I see that this thread was for the demo... but will place this here, anyway:
(Spoilers On)
I've explored the town, but am at a loss as to what to do. Several descriptions suggest that I should wait until dawn, or daybreak before trying something - ie entering the general store, or opening the door to room 103 in the saloon.
Question is - it is about 9:50am in game.... what time does 'day' start?
Also, if this helps, the only object I've been able to obtain in town is the rusty iron bar. I've found nothing else, nor have I been able to alter or use anything.
(Spoilers Off)
Cowboy - is there a walkthrough available?
Thanks - and liking it so far
Starman
The day night cyclus in Ghost town is triggered by amount of turns, and not by actual time.
At the end or beginning of the cyclus you will be advised.. that the sun is setting behind the mountains, or that dawn is approaching.
the reason you have to wait until dawn at certain places is that I found it logically to avoid entering a burned down shop etc.
You haven't missed anything in the camp .. the item you could get in the camp can be obtain elsewhere too.
I am pleased that you like the game.. and pls feel free to either e-mail me or write here again in case you get stuck again.
Cheers.
Ghost town V 1,05: Adrift best game of the year award 2009 WIP: "Through Time" Idle "D-Day" Prog rep: Feb 16
Char: 5 Events: 5 Tasks: 185 Objects: 156 Rooms: 34... Size 47Kb
I've tried killing him with everything I currently have on me. I'm still missing something, and I believe it has something to do with the safe - I can get down the hole, but have yet to do anything down there with it.
Any hints for the safe, please?
Regards,
Starman
Currently playing Ghost Town, and reading through the Adrift Manual
Starman wrote:I've tried killing him with everything I currently have on me. I'm still missing something, and I believe it has something to do with the safe - I can get down the hole, but have yet to do anything down there with it.
Any hints for the safe, please?
Regards,
Starman
I do believe that the safe puzzle is pretty forward...
Don't let it blow up your maind though :p
Ghost town V 1,05: Adrift best game of the year award 2009 WIP: "Through Time" Idle "D-Day" Prog rep: Feb 16
Char: 5 Events: 5 Tasks: 185 Objects: 156 Rooms: 34... Size 47Kb
Is there anything available in the "Ruin of house"? I saw the old upside down stool in the picture and it looks like there is some other type of wooden object in the room, but I can for the life of me figure out what it is or how to intercat with it. Also does the black stain on the floor of the Sherrifs office or the thing hanging on the wall to the left of the wanted poster have any use or significance?
Is there anything available in the "Ruin of house"? I saw the old upside down stool in the picture and it looks like there is some other type of wooden object in the room, but I can for the life of me figure out what it is or how to intercat with it. Also does the black stain on the floor of the Sherrifs office or the thing hanging on the wall to the left of the wanted poster have any use or significance?
[/spoiler]
Is there anything available in the "Ruin of house"?
I didn't find anything there. I considered it an 'ambience' location.
Also does the black stain on the floor of the Sherrifs office
You mean other than the hole?
or the thing hanging on the wall to the left of the wanted poster have any use or significance?
It's the gun rack. Better examine it!
Glad to see someone else is playing, too.
Starman
Currently playing Ghost Town, and reading through the Adrift Manual