ADRIFT Forum


The place to discuss the ADRIFT Interactive Fiction toolkit

ADRIFT audience

A forum where new and old games can be reviewed - an alternative to the reviews on the Adventures page of the main ADRIFT site. Also the place to ask for any assistance if you are stuck playing a particular game.

Re: ADRIFT audience

Postby Po. Prune » Sat Aug 06, 2011 7:04 am

Uh, however... getting back to my original point... so it sounds like the games people want to play are games that ones that have already been reviewed? What sort of games are people looking for? Do we have mystery fans in the audience? Do people want more speed-IF? Comedy? Epic fantasy?


This brings up another interesting question:
The first question any author should ask him/herself is "For whom am I writing?"
Myself because I enjoy writing games, or because I want to know that someone is playing my games?
Secondly, why are you writing a game? Is it because you like the "puzzle" of creating the game, or because you want to tell a story?
Do we write what we think the players want, or do we write what we enjoy writing?

I would never write a vampire game or a game with zombies for instance. Nothing wrong with games like that, it just doesn't interest me.
I believe that an author should write a game about a subject s/he finds interesting. This will automatically make the game much more enjoyable to play because the writer has put a bit of him/herself into it, rather than a game which is written because "Ohh people wants horror games, so in order to have my game played I'd better make a horror game"

There's nothing wrong about thinking about what a possible audience wants, but don't sell yourself short just because you want your game played.
A game written out of interest beats a game written because trying to reach as broad an audience as possible any day (In my book anyway)
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Re: ADRIFT audience

Postby rotter » Sat Aug 06, 2011 7:39 am

Duncan_B wrote:I realise this may be tender ground yet in this community, so I'll try to word this post carefully, but these are some things I've wondered for a good while now. Does ADRIFT have a dedicated playing audience?


I've thought for a long time that very few people in the ADRIFT scene plays that much IF. Some of the comps I entered here barely had more voter than entrants. I would never release a full sized game on the ADRIFT site, I do not believe anyone would ever play it. Of the 20+ ADRIFT games released last year how many have you played? To support ADRIFT we should play ADRIFT games. If we don't who will? I certainly believe as a minimum everyone should have at least played the games in the following two links.

Games recommended by the forum

Games recommended by Rotter

In my opinion they are some of the best IF ever created with ADRIFT. Don't agree? Then prove me wrong.

David W is right about the external competitions the amount of feedback is brilliant and eventually you also start to get people asking about non-comp games as well. I couldn't believe it when I got a couple of emails telling me about a bug that had been found. It was not the fact that one of my games had a bug(!), but someone had taken the time to play!

So, marketing is important. So get those ADRIFT games everywhere like IFDB, ifwiki and ifarchive.
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Re: ADRIFT audience

Postby Campbell » Sat Aug 06, 2011 9:48 am

That can't be right - none of my games are on there... ;-)
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Re: ADRIFT audience

Postby rotter » Sat Aug 06, 2011 2:53 pm

Campbell wrote:That can't be right - none of my games are on there... ;-)


Well, that means you can't accuse me of being a kiss ass. 8)
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Re: ADRIFT audience

Postby Duncan_B » Sat Aug 06, 2011 11:20 pm

Wow! I have to say, I've never seen this before.

Then maybe you missed this thread from back in 2008: viewtopic.php?f=4&t=3643

The first question any author should ask him/herself is "For whom am I writing?"...A game written out of interest beats a game written because trying to reach as broad an audience as possible any day

I don't think anyone here disagrees with that sentiment, but that's a question for writers. It would belong in a thread on the "Game Creation" or "General" section of the Forum (perhaps under General IF Discussion). This is the "Playing Games" section. So let's talk about playing games!

Rotter has provided a good series of Recommended Lists (and the Forum had another thread about it here that we could revive, if there is interest), but I notice a lack of games from 2008 and on. Have you played any more recent ADRIFT games? How about ECTOCOMP?

As for myself, when I play I have a couple of different moods. I often like horror and comedy, especially if the two can be blended together, and I do enjoy fantasy/sci-fi nerdy stuff... if you're thinking about writing something like that, chances are I'll give it a play. I tend to prefer shorter games to long ones (nice as a game might be, I can no longer afford to invest a month in completing an epic quest). Concise writing is effective writing.

I do prefer when authors implement important objects and surroundings, but OVERimplementation is also a pet peeve of mine because it makes sorting, prioritizing, and remembering one's surroundings that much more difficult. I almost never take notes when I play, unless I'm planning on reviewing a game, in which case the notes tend to be less of mapping and noting the environment and more of an, "Oh, this part was interesting" sort of note-taking. That being said, I also like when I can open up an author's game in the Generator, pull it apart, and see what makes it tick. I'm likely to show more leeway to a game with some problems if it has well-structured, sensible code that I can tinker with. :)
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Re: ADRIFT audience

Postby Campbell » Sat Aug 06, 2011 11:33 pm

Duncan_B wrote:Then maybe you missed this thread from back in 2008: viewtopic.php?f=4&t=3643
Oh, I didn't doubt you had. It must have been during one of my down spells. :O
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Re: ADRIFT audience

Postby rotter » Sun Aug 07, 2011 12:48 am

Duncan_B wrote:Rotter has provided a good series of Recommended Lists (and the Forum had another thread about it here that we could revive, if there is interest), but I notice a lack of games from 2008 and on. Have you played any more recent ADRIFT games? How about ECTOCOMP?


For me personally I haven't really played any ADRIFT games since the end of 2008 - I lost interest in IF around this time. So, what would anyone recommend?
Last edited by rotter on Sun Aug 07, 2011 12:54 am, edited 3 times in total.
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Re: ADRIFT audience

Postby rotter » Sun Aug 07, 2011 12:52 am

Duncan_B wrote:(and the Forum had another thread about it here that we could revive, if there is interest)


I've just checked out your link and I like it better than mine - this link has one of my games mentioned :bravo:
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