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Fortress of Fear - help needed

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Fortress of Fear - help needed

Postby David Whyld » Sun Mar 31, 2013 9:16 am

Here be spoilers! Not many, because I haven't got far enough to spoil it for anyone, but be warned: there could well be spoilers soon.

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Okay, I'm in the 2nd floor Hexagonal Tower. I've examined the long bed and been informed that there's something in the gap between the headboard and the wall, but I'm damned if I can figure out how to take it. I can't GET SOMETHING, REACH INTO GAP doesn't work, PUT HANDS IN GAP informs me (quite worryingly) that I'm not carrying my own hands! I've tried moving and pushing and pulling the long bed, but to no avail, and the only hint available advises me to check the beds, which I've already done.

Any idea how I retrieve the mysterious something from behind the bed? (And yes, I tried "retrieve" as well.
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Re: Fortress of Fear - help needed

Postby Lazzah » Sun Mar 31, 2013 9:32 am

David,

There are several commands which will achieve what you are trying to do:

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[Reveal] Spoiler:
LOOK/SEARCH/FEEL BEHIND HEADBOARD/LONG BED or LOOK/SEARCH/FEEL IN GAP or just SEARCH GAP


None of the playtesters tried REACH INTO GAP and I didn't think of it either! (So forget about ""REACH INTO" when playing FoF!)

HTH

Larry
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Re: Fortress of Fear - help needed

Postby David Whyld » Sun Mar 31, 2013 4:31 pm

Thanks. Do LOOK and EXAMINE mean different things?

Also I've noticed that sometimes referring to an item as "it" and referring to it by its name produce different responses. CLIMB VINE gives a different response to CLIMB IT. Is this an issue with V5 or the way the game was written?
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Re: Fortress of Fear - help needed

Postby Lazzah » Sun Mar 31, 2013 5:44 pm

David Whyld wrote: Thanks. Do LOOK and EXAMINE mean different things?

Yes, as described in the PLAYING INSTRUCTIONS - you can read them by typing INSTRUCT at any time.

David Whyld wrote:Also I've noticed that sometimes referring to an item as "it" and referring to it by its name produce different responses. CLIMB VINE gives a different response to CLIMB IT. Is this an issue with V5 or the way the game was written?

Could be either I think. I tend not to use "IT" when playing, and looking at the playtester's transcripts neither did either of them, as they did not report any issues with the use of "IT".

Hope you are enjoying the game!
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Re: Fortress of Fear - help needed

Postby Campbell » Sun Mar 31, 2013 10:04 pm

David Whyld wrote:I've noticed that sometimes referring to an item as "it" and referring to it by its name produce different responses. CLIMB VINE gives a different response to CLIMB IT. Is this an issue with V5 or the way the game was written?
This is one area where v5 should be improved over v4 if tasks are defined using references. I'd be interested to know how any problem tasks were implemented.
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Re: Fortress of Fear - help needed

Postby saabie » Mon Apr 01, 2013 12:00 am

There are 39 "climb" tasks in this game which are specific tasks and so will work properly with "it".
However 3 have been implimented as general tasks: climb vine, climb coach and climb well, which wont work with "it".
Lazzah probably started writing this game a long time ago using v4, or using v4 methods, then switched to using specific tasks when he learnt v5.
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Re: Fortress of Fear - help needed

Postby Lazzah » Mon Apr 01, 2013 5:39 am

saabie wrote:There are 39 "climb" tasks in this game which are specific tasks and so will work properly with "it".
However 3 have been implimented as general tasks: climb vine, climb coach and climb well, which wont work with "it".
Lazzah probably started writing this game a long time ago using v4, or using v4 methods, then switched to using specific tasks when he learnt v5.

I never ever used V4 at all, but I did start writing FoF before I was fully conversant with V5, I learnt as I went along. Looking at the game file, I remember that if I created a specific task for a action but, for some reason it wouldn't work, I would just mess around with it until it DID work, even if that meant using a general task instead of a specific one.

As I mentioned in a previous post, I rarely use "IT" when playtesting my games as in the days when I used to play game regularly - in the 1980's before I started writing games - most text adventures didn't allow the use of the word "IT"! It never occured to me that there will be players around today who use the word "IT" all the time. Strangely, none of the people who playtested FoF complained that "IT" didn't work all the time and, looking at the playtest transcripts, they never played the game using "IT" at all!

When I have time I will go over the game database and see where I can change general tasks to specific ones so that using "IT" will work and I will upload "Version 2" to the Adventures Page.
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Re: Fortress of Fear - help needed

Postby Campbell » Mon Apr 01, 2013 7:41 am

I use "it" all the time, just out of habit. It speeds up typing. :)
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Re: Fortress of Fear - help needed

Postby Lazzah » Mon Apr 01, 2013 10:08 am

Campbell wrote:I use "it" all the time, just out of habit. It speeds up typing. :)

I find that sometimes I have to use a general task to get something to work as I want it to work when I should be using a specific one, and this can mean that using "it" will not work. :(
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Re: Fortress of Fear - help needed

Postby Po. Prune » Mon Apr 01, 2013 10:26 am

I have just run my entry to the Adrift Annual Comp and I found that:
When I >get key and examine it I get the reply: I don't understand what you want to do with the skeleton key.
Whereas if I first >get key and then >examine it, it seems to Work fine.
D-Day V.5 in progress 79Kb so far (slowly getting there)
Anno 1700 in progress 111Kb
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Re: Fortress of Fear - help needed

Postby David Whyld » Mon Apr 01, 2013 10:33 am

For some reason, V5 seems to have an issue with multiple commands on a single line.
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Re: Fortress of Fear - help needed

Postby Campbell » Mon Apr 01, 2013 10:34 am

That's going a bit off-topic. Multiple commands aren't yet supported in v5 - you can vote it up here tho.
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Re: Fortress of Fear - help needed

Postby Lyricasylum » Mon Feb 02, 2015 11:17 pm

I have to say I'm completely stuck. I've got 40 points and I seem to be wandering around the castle yard, to no avail. I can't find anything to help me with the ghosts! And It's frustrating to use the German translator program just to understand what the ghosts want. At least I studied enough German to understand what language they were speaking!

[Reveal] Spoiler:
I got the thread from the tapestry in the church. I moved the tapestry aside and found the way downstairs, but can't get through the door down there.
I found the scrip under the bed and the shield behind the headboard. I filled the well bucket with water.
None of the ghosts want the thread, the shield or the wooden plank.
Also, I can't seem to wake the sow to help the poor piglets.


I'm ready to give up!

EDIT: At least I can understand the ghosts now, thanks to
[Reveal] Spoiler:
finding Walther and drinking the vial that lets me understand German. Too bad the ghosts don't want the crossbow or the vial either.


And I'm now up to 43 points.
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Re: Fortress of Fear - help needed

Postby Campbell » Wed Feb 18, 2015 8:35 am

Lazzah?
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Re: Fortress of Fear - help needed

Postby Lazzah » Wed Feb 18, 2015 9:13 am

Campbell wrote:Lazzah?

I actually missed this post but Lyric has PM'd me and I replied with help. Hopefully he has been able to progress, but I haven't heard back.
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