David Whyld wrote:Me again. Another day, another issue.
Is there any way of seeing which location a task runs in without opening the task up and going to the restrictions tab? I only have a handful of tasks in my game so far but it's a pain remembering where they each work - short of calling them things like GET SWORD (IN CAVE LOCATION) or KILL GOBLIN (IN OASIS LOCATION). v4 had an option to filter tasks by location, but I can't find this feature in v5.
Is there a way to insert a task at a specific place in the task list? Again, v4 had this feature but if it's in v5, I can't find it. If v5 doesn't have it, how do people keep their games organised? If you're having hundreds of tasks and they're all just added to the bottom of the task list, don't things become disorganised very quickly? I know I can drag and drop tasks but that seems like a fiddly way of doing something and I don't want to imagine how long it would take to drag and drop hundreds or thousands of tasks.
David Whyld wrote:Me again. Another day, another issue.
Is there any way of seeing which location a task runs in without opening the task up and going to the restrictions tab? I only have a handful of tasks in my game so far but it's a pain remembering where they each work - short of calling them things like GET SWORD (IN CAVE LOCATION) or KILL GOBLIN (IN OASIS LOCATION). v4 had an option to filter tasks by location, but I can't find this feature in v5.
Lumin wrote:I used to just make blank tasks called things like ___FOREST___ and then stick everything relevant underneath it, but I've never been actually good at using the generator so maybe someone has a better method.
Rotter wrote:If you use the folders (one per room seems to work) and meaningful task names you shouldn't need have to order the tasks. Everything is in one folder, you do not need to scroll up and down a massive list then. Only need one or two folders open at a time - the one's you are working on. V5 will put things in the current folder.
Lazzah wrote:Why use such a long marker, why not just GET SWORD (CAVE). This feature does not exist in v5, but I can see how it would be useful. The location boxes do have a tab for what objects are associated with the location but it would be good if there were other tabs for tasks and events. Has this ever been requested on the bugs and enhancements page? Mind you, would it be worth posting an enhancement request, given the current state of play with ADRIFT?! (Why doesn't Campbell tell us anything? What is wrong with the guy!?)
It is interesting reading about the difficulties you are having with v5, as I have never experienced them. I guess I have been using v5 for so long now (and have never - until now - used v4) that working in a certain way has made all these things 2nd nature to me.
David Whyld wrote:[Well, it's certainly been an experience using v5. Not exactly a pleasant one, though, and I can't see myself ever using it after this comp is over (unless Campbell makes some huge changes to it, which I don't see happening any time soon). If I'm going to write any further ADRIFT games, I'll be using v4.
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