Climb Tree

Here you can share your "work in progress" with your fellow Drifters.
rovarsson
Posts: 96
Joined: Mon Dec 23, 2019 10:37 pm
Points: 15
Location: Belgium

Climb Tree

Post by rovarsson »

Hi all!

As some of you may have read elsewhere, I'm a newbie trying to get his first game off the ground.
I'm using all the tutorials I can find, the newbie section on this forum has provided me with great tips, Larry Horsfield is exceptionally helpful. I try new stuff I learned in a "Playground" I've created (and which keeps growing into a weirder and weirder place. Unlocking doors with a rotten fish is fun!) This all helps in keeping the learning curve manageable.
I've been walking around with an idea for a children's book for years now. An adventure in a fantasy setting (no magic though. I dislike most magic in books or games.) I made maps, thought out scenes and conversations, wrote down ideas for characters, but it never seemed to take off.
And then I found ADRIFT! Hallelujah. This medium is perfect for tying my loose narrative ideas together. And obstacles planned for the book get reworked as puzzles.
The working title is "The Tree". (Original, no?) My protagonist must bring medicinal herbs to her nephew. He is one of the Treepeople (again, working name, will change that) who have made an entire village in a huge tree. Because of social unrest and a power struggle amongst the treepeople, the main road (or Stairway) is closed, and people are very suspicious of strangers.
The story tells about my protagonist's struggle to get to her nephew in time, and most of the puzzles will be about getting higher up the Tree without use of the stairs. All against the backdrop of impending civil war.

Whew. I hope I haven't bitten off more than I can chew . I'll just keep doing what I'm doing now: Meticulous notekeeping with pen and paper, and slowly implementing location after location, object after object,etc...
Last edited by rovarsson on Mon May 25, 2020 8:59 pm, edited 1 time in total.
User avatar
P/o Prune
Site Admin
Posts: 4685
Joined: Mon Jun 24, 2002 9:18 am
Points: 93
Location: Denmark

Re: Climb Tree

Post by P/o Prune »

First of all.
Good luck with your project. It sounds like you've got a good idea. I like the way you go about it, slowly learning the possibilities of Adrift etc.
I will suggest that you take a look at the subject: Adventure Creation Tips for Newcomers (It's posted under General IF) It gives excellent guidelines on how to create a game. It's not only for newcomers, trust me. I have been writing IF since the old days of the Spectrum 48K and Amiga and I sometimes go back and read through it. It gives a lot of do's and don'ts and it's really helpful.
D-Day in progress 86Kb (Slowly drifting)
Just a Fairy Tale: 138Kb
rovarsson
Posts: 96
Joined: Mon Dec 23, 2019 10:37 pm
Points: 15
Location: Belgium

Re: Climb Tree

Post by rovarsson »

Thanks for the tip! Will do.
User avatar
Denk
Posts: 608
Joined: Mon Feb 22, 2016 6:21 pm
Points: 251
Location: Hjørring, Denmark

Re: Climb Tree

Post by Denk »

This sounds like it could be a fun game! Even if it is supposed to be a children's book, I usually enjoy such stories once they are converted to IF because of the puzzles.

Don't forget to get your game tested. The beta version of my first ADRIFT game had much more bugs in it than I expected, which I would never have found myself. If you ask for testers on the ADRIFT forum you will often get a couple of testers. You may find a few on Intfiction.org too.
----------------------------------------------------------------------
The Bash Saga:
1. The Dragon Diamond 2. The Way Home 3. Stone of Wisdom
----------------------------------------------------------------------
User avatar
Lumin
Posts: 2190
Joined: Fri Aug 06, 2004 6:48 pm
Points: 49

Re: Climb Tree

Post by Lumin »

Good luck with this game, I love the sound of it! Kind of whimsical on the surface but becoming darker and more serious as the story and background setting unfolds and draws you in, or at least 'impending civil war' makes me think of it that way.
rovarsson
Posts: 96
Joined: Mon Dec 23, 2019 10:37 pm
Points: 15
Location: Belgium

Re: Climb Tree

Post by rovarsson »

Lumin,

Yes, that's the idea. My PC won't play a significant role in the Big Historic Events, they will provide the dramatic background. The civil unrest that's going on will also provide obstacles (guards, angry mobs, the need to keep hidden or disguised, finding backroutes. These are all possibilities.)
The first two levels in the tree wil be rather friendly and introductory, focusing on information (one) and a mechanical puzzle (two). On the third level is the actual city of the tree dwellers. There I will focus more on friendly or hostile NPCs and conversation-puzzles to get higher up towards PC's nephew.
RenatoDias
Posts: 127
Joined: Sat Dec 03, 2011 10:56 pm
Points: 13

Re: Climb Tree

Post by RenatoDias »

For learning, I usually create side projects so I can learn some things or do libraries. Such as when I made the KTANE-style bomb defusal for my game, I used a side project, turned it into a module and imported into the main project.
Things I made in side projects:
-Time System;
-Rescue System;
-Perceive System;(you use that on a mission)
KTANE: Keep Talking and Nobody Explodes.

Good luck on your project, man.
rovarsson
Posts: 96
Joined: Mon Dec 23, 2019 10:37 pm
Points: 15
Location: Belgium

Re: Climb Tree

Post by rovarsson »

RenatoDias,

That is a good idea. I have a Playground where I do tutorials and play around with different features, but once I'm done I leave everything there. (Thing are getting surreal in there.)
Perfecting a side project and importing it once it works sounds great.

Rovarsson
rovarsson
Posts: 96
Joined: Mon Dec 23, 2019 10:37 pm
Points: 15
Location: Belgium

Re: Climb Tree

Post by rovarsson »

So sorry for posting twice.
User avatar
Lazzah
Moderator
Posts: 2416
Joined: Thu Mar 31, 2011 5:54 am
Points: 65
Location: Clacton-on-Sea, Essex

Re: Climb Tree

Post by Lazzah »

rovarsson wrote:So sorry for posting twice.
No problem, you can delete a post if you wish to. Just click the "x" button top right.
The Axe of Kolt, The Spectre of Castle Coris, The Fortress of Fear, Die Feuerfaust, The Lost Children, Run, Bronwynn, Run, The Call of the Shaman, The Lost Labyrinth of Lazaitch, Magnetic Moon, Starship Quest, Revenge of the Space Pirates
User avatar
Lazzah
Moderator
Posts: 2416
Joined: Thu Mar 31, 2011 5:54 am
Points: 65
Location: Clacton-on-Sea, Essex

Re: Climb Tree

Post by Lazzah »

rovarsson wrote:Making a training ground and importing it as a module once it works perfectly sounds great.

Rovarsson
If you are going to experiment with modules, beware of the bug I found recently which can mess up the game file you are importing into, as reported in my post: viewtopic.php?f=14&t=12632
The Axe of Kolt, The Spectre of Castle Coris, The Fortress of Fear, Die Feuerfaust, The Lost Children, Run, Bronwynn, Run, The Call of the Shaman, The Lost Labyrinth of Lazaitch, Magnetic Moon, Starship Quest, Revenge of the Space Pirates
RenatoDias
Posts: 127
Joined: Sat Dec 03, 2011 10:56 pm
Points: 13

Re: Climb Tree

Post by RenatoDias »

Lazzah wrote:
rovarsson wrote:Making a training ground and importing it as a module once it works perfectly sounds great.

Rovarsson
If you are going to experiment with modules, beware of the bug I found recently which can mess up the game file you are importing into, as reported in my post: viewtopic.php?f=14&t=12632
Saw that bug too, it annoyed me when it happened.
User avatar
DazaKiwi
Posts: 775
Joined: Thu Oct 21, 2010 10:05 am
Points: 61
Location: New Zealand

Re: Climb Tree

Post by DazaKiwi »

There is some easy steps you need to do to avoid that as saabie mentioned and linked to in that thread link provided above. Just saying in case other newbies come across this post. Importing modules isn't hard to do and very handy especially for not having to re-invent the wheel with some gameplay mechanics you want to reuse in other games.
RenatoDias
Posts: 127
Joined: Sat Dec 03, 2011 10:56 pm
Points: 13

Re: Climb Tree

Post by RenatoDias »

rovarsson wrote:RenatoDias,

That is a good idea. I have a Playground where I do tutorials and play around with different features, but once I'm done I leave everything there. (Thing are getting surreal in there.)
Perfecting a side project and importing it once it works sounds great.

Rovarsson
I have several systems in the game I did this way.
rovarsson
Posts: 96
Joined: Mon Dec 23, 2019 10:37 pm
Points: 15
Location: Belgium

Climbing tree update.

Post by rovarsson »

Hi all, Rovarsson here.
Quick state of affairs about "The Tree".
It's moving along nicely. I try to be thoughtful of possible "wrong" commands the player might try so she gets a meaningful response. Basic general and specific commands all work nicely. Restrictions shall not be forgotten!! Neither shall the box "Task is repeatable"! So the game creation process is flowing nicely.
Next big task: Implementing my first conversation. There is a conversation system in the Character-box which supports nested topics as far as I understand (ASK/TELL with more structure to it?). I don't really get it though. Any good tutorials/exercises to guide me through the steps?
I'm even thinking of having a kind of hybrid ASK/TELL--TALK TO system, where TALK TO gives a more lengthy monologue about a topic and ASK/TELL covers the specifics. (Yes, I like text-dumps).
Any thoughts?
Post Reply