JUDGE: DCBSupafly
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Attack of Doc Lobster's Mutant Menagerie of Horror | Duncan Bowsman |
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SCORE: 8/10
Comments: A very creative project that involves a lot of teamwork between the creator and the player. I enjoyed it for its monster-movie feel and language manipulation!
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Bloodless on the Orient Express | Hannes Schueller |
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SCORE: 9/10
Comments: Believable storytelling. Great attention to detail. Had trouble interacting with the Italian men, but walkthrough solved that!
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Blue | Taleslinger |
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SCORE: 7/10
Comments: I was frustrated at being stuck in the car when I wanted to go to the shack. The spiders were certainly scary, but too often I would eliminate a problem (the helmet cable after removing helmet, or the man after hitting pipe) only to find that the restriction was still in place.
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Dark Deeds | Justahack |
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SCORE: 9/10
Comments: Excellent presentation. Diverging storlyines actually give this replay value! Not too serious, but I could identify with the main character, so it felt important.
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Dash Slapney and the Calamatous Candy Corn Cornucopia | Andrew Schultz |
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SCORE: /10
Comments: The beginning was good for some laughs. I liked the methods for dealing with unimportant objects and barriers. I never made it out of my place though. I don't know how to get at the source or proceed any further so I can't really rate this.
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Death Shack | Mel S |
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SCORE: 7/10
Comments: Made me laugh, several times. The text, unfortunately, seemed to vanish at certain times, sometimes before I could finish reading, which was a bummer.
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Hungry | Richard Otter |
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SCORE: 7/10
Comments: It felt a little vague, but hey, 3 hours. Even in a competition full of non-hero protagonists, this was an intersting perspective.
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Ignis Fatuus | DCBSupafly |
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SCORE: _/10
Comments: With such a random final puzzle, it's inexcusable to not have a walkthrough! Still, it was a fantastic piece. :p
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Stuck Piggy | Mike Desert |
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SCORE: 5/10
Comments: I couldn't get through the GTV, and never knew my motivation. I am a big fan of simple get/use gameplay and don't mind (read: love) the sinister, but it felt too random for me to get into it.
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The House | Finn Rosenloev |
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SCORE: 8/10
Comments: Getting into the house was tough, but not much fun. Inside the house was great, and the two endings were well thought-out. This has a lot of classic Halloween imagery and appeal.
JUDGE: Sean M. Shore
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Attack of Doc Lobster's Mutant Menagerie of Horror | Duncan Bowsman |
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SCORE: 5/10
Comments:
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Bloodless on the Orient Express | Hannes Schueller |
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SCORE: 7/10
Comments:
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Blue | Taleslinger |
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SCORE: 6/10
Comments:
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Dark Deeds | Justahack |
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SCORE: 3/10
Comments:
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Dash Slapney and the Calamatous Candy Corn Cornucopia | Andrew Schultz |
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SCORE: 5/10
Comments:
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Death Shack | Mel S |
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SCORE: 8/10
Comments:
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Hungry | Richard Otter |
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SCORE: 4/10
Comments:
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Ignis Fatuus | DCBSupafly |
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SCORE: 5/10
Comments:
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Stuck Piggy | Mike Desert |
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SCORE: 1/10
Comments:
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The House | Finn Rosenloev |
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SCORE: 2/10
Comments:
JUDGE: E. Joyce
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Attack of Doc Lobster's Mutant Menagerie of Horror | Duncan Bowsman |
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SCORE: 7/10
Comments: It got a little dull after a while -- I'd love to see a version of this game with more possible objects to combine -- but on the whole I had fun rampaging through the city with my ungodly abominations. It's a well-coded game for the most part, and it's unusual enough to feel fresh.
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Bloodless on the Orient Express | Hannes Schueller |
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SCORE: 8/10
Comments:
">open bags
What are you looking for? A care packet containing fresh human blood?
>yes
That was a rhetorical question."
I love it when IF writers anticipate the silly things I try to do. Anyway, though laden with spelling errors, it's a pretty cohesive and well-implemented game with at least one decent puzzle and four distinct endings, and I enjoyed it.
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Blue | Taleslinger |
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SCORE: 6/10
Comments: Though it had some problems and one of the endings was fairly odd and disjointed, it had nice atmosphere and some lovely writing.
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Dark Deeds | Justahack |
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SCORE: 2/10
Comments: In a multiple-choice story where there's nothing like "gameplay" or "puzzles" to carry it, well-written prose is pretty important, and this was just clunky and not fun to read in a way that the short writing time doesn't excuse. There seem to be a fairly impressive number of branching paths and possible endings, but I didn't enjoy reading it enough to want to see them.
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Dash Slapney and the Calamatous Candy Corn Cornucopia | Andrew Schultz |
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SCORE: 4/10
Comments: It's got a good sense of humor, but so many omitted important details and read-the-author's-mind puzzles that it's hard to get through it without the walkthrough. Seems like it has a bit too wide of a focus for speed IF.
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Death Shack | Mel S |
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SCORE: 3/10
Comments: I didn't get all the way through this one; the game didn't understand most of my commands and I got fed up. It was decently funny, at least.
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Hungry | Richard Otter |
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SCORE: 4/10
Comments: It's a zombie game. It's not bad, I guess. The "This is a chair for sitting on. You're not sure what a chair is or what it's for" descriptions worked for me at first as flashes of humanity reasserting themselves, but after a while they just felt like lazy substitutes for figuring out how something that doesn't think like a human would describe things.
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Ignis Fatuus | DCBSupafly |
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SCORE: 6/10
Comments: It's undeniably weird, but it's a very solid little game. It's not too buggy, it has some world-building and plot progression (albeit in a very odd direction), and it's definitely Halloweeny in a rather unusual way.
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Stuck Piggy | Mike Desert |
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SCORE: 1/10
Comments: Buggy and underimplemented even for a speed IF, and I found it pretty tasteless.
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The House | Finn Rosenloev |
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SCORE: 3/10
Comments: Buggy and not very interesting gameplay-wise; the story and writing were okay, but not really enough to carry the game.
JUDGE: Martin Barth
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Attack of Doc Lobster's Mutant Menagerie of Horror | Duncan Bowsman |
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SCORE: _/10
Comments:
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Bloodless on the Orient Express | Hannes Schueller |
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SCORE: 7/10
Comments:
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Blue | Taleslinger |
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SCORE: 5/10
Comments:
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Dark Deeds | Justahack |
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SCORE: _/10
Comments:
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Dash Slapney and the Calamatous Candy Corn Cornucopia | Andrew Schultz |
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SCORE: 7/10
Comments:
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Death Shack | Mel S |
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SCORE: _/10
Comments:
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Hungry | Richard Otter |
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SCORE: _/10
Comments:
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Ignis Fatuus | DCBSupafly |
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SCORE: _/10
Comments:
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Stuck Piggy | Mike Desert |
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SCORE: _/10
Comments:
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The House | Finn Rosenloev |
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SCORE: _/10
Comments:
JUDGE: Mel S
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Attack of Doc Lobster's Mutant Menagerie of Horror | Duncan Bowsman |
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SCORE: 7/10
Comments: An interesting, ambitious idea that's executed surprisingly well in only 3 hours but feels more like a technical demo than an actual game. I'd love to see an expanded version that offers more ways to build your monsters in ways that have a bigger impact on how the attacks play out. Still, it was worth playing for the brilliant "Deadly toxin is deadly" description alone.
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Bloodless on the Orient Express | Hannes Schueller |
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SCORE: 5/10
Comments: A surprisingly large game for three hours but perhaps too big as a lot of the rooms seem superfluous, the puzzles get abstract and the writing seems rushed. I admire the attempt at doing something grandoise but personally, I'd have preferred something focused instead of sprawling.
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Blue | Taleslinger |
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SCORE: 6/10
Comments: A bleak little game which manages to make up for some of its problems by simply being a unique idea told in an interesting, minimalistic way. I'll never look at brain-eating spiders the same way.
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Dark Deeds | Justahack |
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SCORE: 6/10
Comments: I'm a sucker for choose-your-own-adventure so I was really into this at the start, especially with some solid writing creating a surprisingly dark mood, but the problems that a three-hour time limit create don't take long to reveal themselves as the writing gets progressively sloppier and sillier as it goes along and each ending you get is unsatisfying. Nice to play something with no guess-the-verb though!
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Dash Slapney and the Calamatous Candy Corn Cornucopia | Andrew Schultz |
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SCORE: 5/10
Comments: I had fun playing Dash Slapney - splashing water on kids, jamming batteries into brownies and just generally being a misanthrope - but I was forced to rely on the in-game walkthrough constantly to figure out what I had to do next and that quickly put a damper on things. It's incredibly tough to make a gameplay-heavy IF game in only 3 hours and this unfortunately is further proof of that.
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Death Shack | Mel S |
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SCORE: 0/10
Comments: Awful.
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Hungry | Richard Otter |
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SCORE: 3/10
Comments: I'm not a big fan of wandering around a maze-like blur of rooms so it was frustrating to have to do that here, especially when they're all so similar and are referred to as 'Some Place' on the map. There's a solid premise here but the map layout and constant deaths make it hard to have any fun playing.
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Ignis Fatuus | DCBSupafly |
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SCORE: 5/10
Comments: This is a very odd game, one with its fair share of problems yet still weirdly charming enough to make it something I kinda enjoyed playing. It's hard to be overly harsh of any game which requires you to type 'swat crotch' to finish it.
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Stuck Piggy | Mike Desert |
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SCORE: 5/10
Comments: A suitably grisly entry for a Halloween competition, containing all of the nose-grating you could possibly want, but it suffers from some guess-the-verb problems which made me turn to the walkthrough often. Definitely something I think could be interesting in an expanded, more polished form.
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The House | Finn Rosenloev |
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SCORE: 7/10
Comments: It's always fun to explore a spooky abandoned house, especially when there are some clever and well-executed puzzles involved and the writing is as sharp and snappy as it is here. Next year's Ectocomp may have to see the release of a game entitled 'The House vs. Death Shack: Domiciles of Doom' to determine which dwelling truly is the most evil of them all.