Here is what i have so far, the base or ground level has an intro, a note for the player to read about what they have to do (thanks Lumin for that idea, i tweaked what you wrote) and you can travel up four floors (will increase this when we have more games added) as well as the top floor 13 where you can find the machine. Go there to read its description.
I have put all my custom tasks and objects into uniquely named folders. I'm thinking this might be good practise for those wanting to submit a floor/game, name the folder to what the title of their game is ie. WW1 Objects. Because eventually all the games submitted will be merged into one game via import module. If one of the floors has a bug or broken the author will be able to see their own folders from the others and fix it.
The top floor is 13. And you can go to that floor to read the description of the machine there. I will have to make a list of part names and will use a 'missing part" property for them. Do you think it will be best to use a variable counter as each machine part is found and also move it into a select group. So i will have the counter tally and group list to check at the end the player has all the missing parts. I think that will be the way to do it?
Just read Lumin's new post. Well to enforce that i can just move the found object to a hidden room and the variable tally and machine parts group list still would keep track of everything concerning the machine.
Suggestions and feedback welcome.
Download the taf file from here:
http://www.mediafire.com/?in7p5vt6ny7b0dn