The place to discuss the ADRIFT Interactive Fiction toolkit

Map Problems - Again!

This forum is the place to learn about and discuss ADRIFT 5. Feel free to mention any bugs you find here, but please also add these to the Bugs & Enhancements list.

Please also refer to the ADRIFT 5 Wiki for more information.

Map Problems - Again!

Postby Lazzah » Sun Aug 31, 2014 5:26 am

Hi Campbell,

I am still having problems with the way ADRIFT shows exits on the map. I have a location in my game which has three proper exits which link to other locations. The other five exits are false exits which I have defined on the Directions tab as going to the same location and movement in those directions will be handled by a Specific task referencing player movement. Exactly as detailed in the ADRIFT 5 Help wiki.

The problem is that not all of these exits have arrows showing, one exit arrow is missing from the map. This also occurs on an adjacent location.

See attached demo, either open the map from the developer or run the adventure. Only four of the eight defined exits are shown on the map.

Location Exits Bug.taf
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The Axe of Kolt, The Spectre of Castle Coris, The Fortress of Fear, Die Feuerfaust, The Lost Children, Run, Bronwynn, Run, The Call of the Shaman, The Lost Labyrinth of Lazaitch, Magnetic Moon, Starship Quest, Revenge of the Space Pirates
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