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Six Silver Bullets

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Six Silver Bullets

Postby The0didactus » Sat Apr 28, 2018 4:14 am

Announcing my next game, which will be submitted to IFCOMP 2018.

This will be something of a rush-job. I hope to have it done by August.
It will be smaller than Tingalan, and much more like a traditional text-based adventure game.
Just like Tingalan, I made a "cover image"
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Re: Six Silver Bullets

Postby P/o Prune » Sat Apr 28, 2018 7:13 am

This is absolutely fabulous....
Wishing you all the luck in the world.
I'm planning on entering the IF Comp 2018 too. So that will be at least 2 games so far...
(A little hint to the rest of you drifters out there, perhaps? :wink: )
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Re: Six Silver Bullets

Postby rotter » Wed May 09, 2018 8:37 pm

Hope you get the game finished - we need more ADRIFT games in the major comps.
Currently working on "The Blank Wall" in ADRIFT 5 and "Again and Again" in Inform 7.
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Re: Six Silver Bullets

Postby jimtun » Wed May 09, 2018 9:44 pm

Maybe this will be the year I finally finish something.
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Re: Six Silver Bullets

Postby The0didactus » Sun Aug 05, 2018 3:38 pm

I am (miraculously) on schedule to complete this project by mid-september.

Attached are some (very slight) spoilers showcasing the central mechanics
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snip 5.PNG
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snip 6.PNG
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Re: Six Silver Bullets

Postby P/o Prune » Sun Aug 05, 2018 4:12 pm

This is great news.. I wish you all the luck… :yeah:
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Re: Six Silver Bullets

Postby The0didactus » Fri Aug 24, 2018 12:21 am

Well ADRIFT-ers, the game is nearly complete (And only a few weeks behind schedule!)

I need 2-3 playtesters. You will be playtesting on a very tight deadline: I will not be able to send the game out until the 14th of September, and you will have to be completely done with testing by the 21st, to give me a week to implement changes and upload the game.

Hope you're up for it!
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Re: Six Silver Bullets

Postby P/o Prune » Fri Aug 24, 2018 5:00 am

Hey congrats... :thanks:

May I suggest that you also try intfiction.org
Make sure to tell them that the game is for the annual IFComp 2018.
I did that, and found a volunteer within a couple of days.
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Re: Six Silver Bullets

Postby The0didactus » Sun Sep 16, 2018 4:52 pm

Six Silver Bullets has entered beta, with a little less than 2 weeks before the contest.
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Re: Six Silver Bullets

Postby Lumin » Sun Sep 16, 2018 9:26 pm

Awesome to hear and good luck with the contest. I've been really looking forward to this.

Not actually going to be around my computer much till next Sunday or else I'd volunteer for testing.
Currently working on: Nada. Zip. Zilch. [Check this space later.]
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Re: Six Silver Bullets

Postby P/o Prune » Mon Sep 17, 2018 8:38 am

The0didactus wrote:Six Silver Bullets has entered beta, with a little less than 2 weeks before the contest.

Wishing all Adrift entries the best of luck.
Hopefully we'll be "up there" this year. :D
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Re: Six Silver Bullets

Postby The0didactus » Wed Oct 31, 2018 11:55 pm

Six Silver Bullets had it's first "winner" today. Someone out there figured out how to beat the game. Frankly I thought it would take a lot longer, but I'm thrilled someone figured out a plot twist and resultant puzzle that I've had bouncing around my brain for over a decade and a half.

Someday soon I'll post the names of the first five people who figured it out on my website.

For now, congrats Martin :bravo:
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Re: Six Silver Bullets

Postby P/o Prune » Thu Nov 01, 2018 8:02 am

A big Congrats from here too.
You're going out on a limb creating the games that you are. But it's nice to see Adrift being used in other ways thatn the "traditional" IF sense of way.
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Re: Six Silver Bullets

Postby The0didactus » Thu Nov 01, 2018 10:01 am

My next game is going to be choice-based, not parser-based.
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