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Lost Coastlines

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Lost Coastlines

Postby The0didactus » Thu Sep 27, 2018 11:04 pm

I have now submitted to IFCOMP 2018.

I plan to take a 2-month-long hiatus from game design to work on some professional stuff.
When I return, I will finish the other game I worked on this summer (that's right, I almost submitted TWO games to IFCOMP)

This game will feature some very unusual mechanics for a text adventure game, namely:

- You will not be able to move in any cardinal direction
- the "map" will be laid out in an even more confusing way than Tingalan
- there will be no way to lose, and only one way to "win" which can be done at any time. You play till you think you're done


The game will feature:
- gnomes
- exotic fruits and spices
- scantily-clad pearl divers
- muscular silk-pullers
- gemology
- nightmare fuel
- pirates
- whales
- many, many beetles
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Re: Lost Coastlines

Postby Lumin » Sat Sep 29, 2018 10:35 pm

The0didactus wrote:The game will feature:
- gnomes
- exotic fruits and spices
- scantily-clad pearl divers
- muscular silk-pullers
- gemology
- nightmare fuel
- pirates
- whales
- many, many beetles


The map stuff is mildly terrifying but with a feature list like this I am excited.
Currently working on: Nada. Zip. Zilch. [Check this space later.]
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Lumin
 
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