ADRIFT Forum


The place to discuss the ADRIFT Interactive Fiction toolkit

Lost Coastlines

A forum where new and old games can be reviewed - an alternative to the reviews on the Adventures page of the main ADRIFT site. Also the place to ask for any assistance if you are stuck playing a particular game.

Lost Coastlines

Postby The0didactus » Thu Sep 27, 2018 11:04 pm

I have now submitted to IFCOMP 2018.

I plan to take a 2-month-long hiatus from game design to work on some professional stuff.
When I return, I will finish the other game I worked on this summer (that's right, I almost submitted TWO games to IFCOMP)

This game will feature some very unusual mechanics for a text adventure game, namely:

- You will not be able to move in any cardinal direction
- the "map" will be laid out in an even more confusing way than Tingalan
- there will be no way to lose, and only one way to "win" which can be done at any time. You play till you think you're done


The game will feature:
- gnomes
- exotic fruits and spices
- scantily-clad pearl divers
- muscular silk-pullers
- gemology
- nightmare fuel
- pirates
- whales
- many, many beetles
The0didactus
 
Posts: 106
Joined: Sun Mar 30, 2014 8:20 pm
Points: 30

Re: Lost Coastlines

Postby Lumin » Sat Sep 29, 2018 10:35 pm

The0didactus wrote:The game will feature:
- gnomes
- exotic fruits and spices
- scantily-clad pearl divers
- muscular silk-pullers
- gemology
- nightmare fuel
- pirates
- whales
- many, many beetles


The map stuff is mildly terrifying but with a feature list like this I am excited.
Currently working on: A big fat fantasy CYOA using this sweet map.
User avatar
Lumin
 
Posts: 1903
Joined: Fri Aug 06, 2004 5:48 pm
Location: Texas
Points: 34

Re: Lost Coastlines

Postby DazaKiwi » Mon Mar 04, 2019 2:21 am

So where is Lost Coastlines? i mean...where is the download link to play? I looked on the main Adrift site/Games and couldn't see it there. Is it still WIP or finished?
User avatar
DazaKiwi
 
Posts: 564
Joined: Thu Oct 21, 2010 9:05 am
Location: New Zealand
Points: 16

Re: Lost Coastlines

Postby The0didactus » Mon Mar 04, 2019 4:34 am

It's very sad.
After IFCOMP 2018, I realized that I would only be able to work on, and submit, ONE game for IFCOMP 2019...I wanted to put all my energy into one game. I had two options: Skybreak (A sci-fi game) and this (which is sorta a surreal exploration game). I initially chose this...but I suffered a catastrophic computer failure. The game is locked up on a failed hard-drive, and I'm making skybreak instead.

I will probably return to this game someday, the initial idea is so good that I can't pass it up...but it might be years away.


Skybreak is gonna be awesome though
The0didactus
 
Posts: 106
Joined: Sun Mar 30, 2014 8:20 pm
Points: 30

Re: Lost Coastlines

Postby Lumin » Mon Mar 04, 2019 7:16 pm

I'm still in mourning and will never be less sad.

Please put beetles in Skybreak.

Lost and sad ones. On a coast somewhere.
Currently working on: A big fat fantasy CYOA using this sweet map.
User avatar
Lumin
 
Posts: 1903
Joined: Fri Aug 06, 2004 5:48 pm
Location: Texas
Points: 34

Re: Lost Coastlines

Postby The0didactus » Tue Mar 05, 2019 4:55 am

Really funny you mention that, because the SAME EXACT mechanic is in Skybreak (because I like the mechanic and it works in basically any surreal game). The mechanic is pretty simple: In addition to all the slightly more "normal" trade goods you pick up as you wander the universe, you also inexplicably find like 17 varieties of beetles. There are only a handful of places where they are useful, but in those places they are VERY useful. So it's like a divine epiphany, you're finally like "oh wow, I finally found the place where beetles are relevant!"
The0didactus
 
Posts: 106
Joined: Sun Mar 30, 2014 8:20 pm
Points: 30

Re: Lost Coastlines

Postby The0didactus » Tue Mar 05, 2019 4:56 am

there are no handsome silk-pulling monks though. I mourn their delay.
The0didactus
 
Posts: 106
Joined: Sun Mar 30, 2014 8:20 pm
Points: 30


Return to Game Discussions

Who is online

Users browsing this forum: No registered users and 1 guest

cron