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# key problem in Runner

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# key problem in Runner

Postby Lazzah » Wed May 08, 2019 9:30 am

Hi all,

When playtesting any game using the ADRIFT Runner and running a transcript, on my laptop pressing the # key changes the cursor in the text input box to a hand holding a pen, whereupon you can insert a comment which the author can read, it starts with "@". I am running Win 10, BTW.

My playtester in The Netherlands, whose name will not be revealed to protect the innocent ( :haha: ) tells me that pressing the # key on his keyboard does nothing. ISTR this problem some years ago when everyone was using WInXP.

Does anyone know which key must be pressed?
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Re: # key problem in Runner

Postby P/o Prune » Wed May 08, 2019 10:15 am

Without revealing his name (also to protect the innocent) I can inform you that your Danish play tester has the same problem. :wink:
A theory could be that, like you suggest, the # key is positioned in a different place. Your Danish play tester, for instance, is using a Danish keybord with the letters "Æ, Ø, Å"


Gave it a quick test. On the Danish play tester's (may his name forever stay secret :roll: ) keyboard, pressing "Alt Gr" and then the letter "Ø" will change the cursor to the hand holding a pen.
So I guess the other mortals will have to go by trial and error too :wink:
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Re: # key problem in Runner

Postby Denk » Wed May 08, 2019 11:00 am

I found something online called virtualkeyboard.biz

Here you can figure out which keys corresponds to which keys in other countries. For instance I found that "ø" on a danish keyboard corresponds to "#" on an english keyboard. This fits with ADRIFT since I have to press "ø" to bring up the hand holding a pen (unlike P/o Prune I do not need to press "Alt Gr" at the same time for some reason).

Similarly, on a dutch keyboard "@" corresponds to "#" on an english keyboard (if I understand it correctly). So I think that your tester in the Netherlands needs to press "@".

It is important that nothing is written in the keyboard prompt when pressing "@".
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Re: # key problem in Runner

Postby P/o Prune » Wed May 08, 2019 11:09 am

Denk wrote: (snip) For instance I found that "ø" on a danish keyboard corresponds to "#" on an english keyboard. This fits with ADRIFT since I have to press "ø" to bring up the hand holding a pen (unlike P/o Prune I do not need to press "Alt Gr" at the same time for some reason)

How did you know it was me? :shock:
I never did try just pressing the "ø" key (did just now and you are right. :yeah: )

You solve one problem, then create a new.
If you change your mind and don't want to write a comment after all, how do you get the cursor to revert to "normal" ?
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Re: # key problem in Runner

Postby Denk » Wed May 08, 2019 12:14 pm

P/o Prune wrote:If you change your mind and don't want to write a comment after all, how do you get the cursor to revert to "normal" ?
You can press "arrow up" or "arrow down", then previous typings comes up which you can then delete.
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