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The Murder Of Jack Morely

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Postby David Whyld » Sat Jan 08, 2005 6:46 pm

The Murder Of Jack Morely by Mystery

*As featured in Reviews Exchange Issue 2*



Amount of commands actually required to complete this “game”: one.

Yep. Just one. I put game in speech marks there because I'm not even sure it qualifies as such. The one command required to move anywhere is “open door”; after that the game just progresses to its conclusion without the player doing anything. Any commands typed are ignored by the game as the storyline plays on irrespective of any action carried out by the player. Confusing? You bet.

It looked like a typical murder mystery to begin with: the police show up at your door and inform you that your ex-husband has been murdered and you, as seems to happen in every murder mystery game I've ever played, are the prime suspect. Off to the police station you go for some interrogation.

Only it’s not really an interrogation. As I said before, the game ignores any actions you might want to carry out and instead responds with another piece of storyline in its place. This gets annoying very quickly and would have worked quite a bit better, at least as far as I'm concerned, if the player was given the opportunity to decide what they wanted to do instead of being forced down a very set path. As far as linearity goes, this game is probably as linear as it’s possible for a game to be.

Overall it wasn’t bad but I couldn’t help but wonder if The Murder Of Jack Morely might have been better as a short story.

5 out of 10
David Whyld
 
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