The place to discuss the ADRIFT Interactive Fiction toolkit

Zack Smackfoot: Escape The Jungle Terror

A forum where new and old games can be reviewed - an alternative to the reviews on the Adventures page of the main ADRIFT site. Also the place to ask for any assistance if you are stuck playing a particular game.

Postby David Whyld » Sat Jul 09, 2005 10:07 pm

Zack Smackfoot: Escape The Jungle Terror by KFAdrift

In brief: your plane has crashed in the jungle and you have to escape from it.

It started pretty well with the opening screen describing nicely your plane crashing but then seemed to lose its way a bit afterwards. I immediately ran into problems due to the game not accepting the normal directional commands. You can’t go north or south in Zack Smackfoot; nope, you're restricted to “go back” or “go forward”. Is this better than a simple “n” or “s”? I wouldn’t have said so. It also isn’t helped much by the fact that when I first tried to use the standard directional commands, I got hit with a message stating “you can’t go in any direction” leading me to suspect at the time, wrongly as it happened, that this was a one room intro.

Once I’d got the hang of the strange system of moving around, things got a bit easier. I manoeuvred my way out of the plane without too much trouble although there were several parts that could really have been worked on. For a very short game, it had more than its fair share of rough edges. There were a few instances of “it’s” being used when “its” should have been (a pet peeve of mine and one I probably tend to notice more precisely because it annoys me) and error messages being delivered even when I’d done what was required. Try putting the knife into the slot before opening the knife and you get a message telling you it’s too big to fit into the slot. Open it and try again and you get the same message, followed by the cargo door opening anyway. Oh, and the door “hit’s” the ground with a crash.

I'm not sure whether I’d look forward to playing the full game but this wasn’t horrible by any means. Then again, the odds of this ever being turned into a full game are probably less than the people at RAIF proclaiming ADRIFT as superior to TADS so it’s perhaps a moot point anyway.

Do I want to play the full game? Maybe.
David Whyld
Posts: 6921
Joined: Sat Dec 18, 2004 5:15 pm
Location: United Kingdom
Points: 35

Postby KFAdrift » Sat Jul 09, 2005 11:13 pm

Obviously no arguments over the stupid errors at all, really should have had it tested!

With the directions thing I always have a problem where you are in a mode of transport, in this case the plane. You can steer a vehicle in a direction and theoretically the points of the compass would change as it moves. I went for forward and back as you would in an aircraft, and within the text of the room descriptions you are given the directions, which are also hinted. You do not have to type go forward or go back in full, f and b work too. Sorry this did appear to give people problems, obviously will have to remember this for the future.

Edited By KFAdrift on 1120950853
Staring harder at the screen doesn't give any more inspiration
User avatar
Site Admin
Posts: 4884
Joined: Sun Jun 23, 2002 4:42 pm
Location: Surrey, southern England

Postby ralphmerridew » Sat Jul 09, 2005 11:43 pm

The natural directions within a vehicle are fore / aft / port / starboard.
Bloodhounds can make you laugh and cuss in the same breath. They are endearing, faithful, and can sling drool ten feet in any direction. -- Virginia Lanier
User avatar
Posts: 2575
Joined: Fri Dec 13, 2002 11:56 pm
Location: Missouri
Points: 10

Postby David Whyld » Sun Jul 10, 2005 9:34 am

I thought port and starboard only applied to boats.
David Whyld
Posts: 6921
Joined: Sat Dec 18, 2004 5:15 pm
Location: United Kingdom
Points: 35

Return to Game Discussions

Who is online

Users browsing this forum: No registered users and 1 guest