Search found 3157 matches

by P/o Prune
Wed Apr 21, 2021 6:14 pm
Forum: ADRIFT 5.0
Topic: Coin system
Replies: 27
Views: 288

Re: Coin system

Off the top of my head you have to make a restriction in the buy task where the number of coins mus be more than or equal to (the lowest amount of the price.) If the restrictions isn't met you can write the reply: You haven't got enough money to buy that (whatever it is)
Does this make sense?
by P/o Prune
Wed Apr 21, 2021 3:42 pm
Forum: Competitions
Topic: P/o Prune's mini competition
Replies: 28
Views: 961

Re: P/o Prune's mini competition

Lumin wrote: Wed Apr 21, 2021 2:05 pmI actually don't mind though, since I have this sudden urge to alter the plot based on a dream I had last night, and it'll take time to do that right.
Oh! You fell into the trap of changing your original idea? :shock:
Been there, done that a few times myself :( :O
by P/o Prune
Wed Apr 21, 2021 9:29 am
Forum: Competitions
Topic: P/o Prune's mini competition
Replies: 28
Views: 961

Re: P/o Prune's mini competition

Four entries, so far :D
:bravo:
by P/o Prune
Wed Apr 21, 2021 8:07 am
Forum: Competitions
Topic: P/o Prune's mini competition
Replies: 28
Views: 961

Re: P/o Prune's mini competition

:claps:
Time is running out, guys. :shock: Remember deadline Sunday April 25
How are your games coming along?
So far we have three contestants: Lazzah, Denk and myself. Is this all? (Just curious)
by P/o Prune
Wed Apr 21, 2021 7:13 am
Forum: ADRIFT 5.0
Topic: how to add password protection
Replies: 1
Views: 26

Re: how to add password protection

Hi.
Welcome to our little cozy corner of the IF universer. :D

To add a password to you game, you open the developer and then in the top left hand corner click on the Adrfit icon. A list of option will come into view. Click on the "protect adventure" and write a password.

Hope this helps.
by P/o Prune
Sat Apr 17, 2021 1:40 pm
Forum: General IF
Topic: Browser
Replies: 3
Views: 106

Re: Browser

Hi. And welcome to our little corner of the IF universe. I hope you will enjoy your stay. :yeah: As for your question regarding a browser. It is possible to export your game as an .exe file thus allowing people to play it without having to install the runner. However! Bear in mind that the Adrift .e...
by P/o Prune
Thu Apr 15, 2021 3:30 pm
Forum: Competitions
Topic: P/o Prune's mini competition
Replies: 28
Views: 961

Re: P/o Prune's mini competition

There was some confusion about the starting date, so I thought that the post on April 1st was a mistake. Also, I always look at the first post to see rules, deadlines etc. In the future, I think it is good to always edit the 1st post if something changes such as the deadline. Denk is absolutely rig...
by P/o Prune
Thu Apr 15, 2021 9:20 am
Forum: Competitions
Topic: P/o Prune's mini competition
Replies: 28
Views: 961

Re: P/o Prune's mini competition

I am still working on mine, but not finished. I wouldn't complain if you added an extra week :whistle: , which perhaps those nearly finished or would like some more time to bug fix/polish their entries in the meantime. I'm ok with it. But what do the other participants think? I have been working on...
by P/o Prune
Thu Apr 15, 2021 8:46 am
Forum: Competitions
Topic: P/o Prune's mini competition
Replies: 28
Views: 961

Re: P/o Prune's mini competition

I am pretty close to finish my game too ...
Who else is working on games for the competition? 8)
by P/o Prune
Wed Apr 14, 2021 5:14 pm
Forum: Game Discussions
Topic: Stuck in Axe of Kolt
Replies: 4
Views: 87

Re: Stuck in Axe of Kolt

Over on intfiction.org I see somebody is playing this game online but is looking for help. Check it out here Thanks R2T1, I am now in contact with Stefan, the guy who posted the request. BTW he is blind and he is the third blind player of my games I have been in contact with. Ok, I know I may be ou...
by P/o Prune
Tue Apr 13, 2021 8:00 am
Forum: General IF
Topic: A Return to Positivity
Replies: 10
Views: 358

Re: A Return to Positivity

<snip> I just wish things were like they were in the old days. Regular updates, lots of new games and a feeling that it was a cool system to use and not one that seems to have been largely abandoned by its creator. So well said, David. I guess we (Drifters) can't do much about the updates, but we c...
by P/o Prune
Mon Apr 12, 2021 8:49 pm
Forum: ADRIFT 5.0
Topic: Change location descr. from light to dark?
Replies: 6
Views: 113

Re: Change location descr. from light to dark?

Honestly I really prefer not to deal with anything based on real life time passage in games like these. It's not that you will have to solve a puzzle before the light goes out. And there's always the option of using the >undo command. See it like you enter a location. You have x seconds to memorize...
by P/o Prune
Mon Apr 12, 2021 5:02 pm
Forum: ADRIFT 5.0
Topic: Change location descr. from light to dark?
Replies: 6
Views: 113

Re: Change location descr. from light to dark?

Certainly. Do you mean realtime seconds or just a number of turns? Or perhaps the light should turn off right after the location description has been given? Real time. I want to give the player time to read the location description as it may hold some clues. If you want realtime seconds you should ...
by P/o Prune
Mon Apr 12, 2021 4:08 pm
Forum: ADRIFT 5.0
Topic: Change location descr. from light to dark?
Replies: 6
Views: 113

Change location descr. from light to dark?

I wonder if it is possible to change a location property while the player is still at said location? For example. The player enters a lit room and get the room description. In the room is a character (an enemy, for instance) This character turns off the light thus leaving the location in darkness. S...
by P/o Prune
Sun Apr 11, 2021 11:31 am
Forum: General IF
Topic: Other systems?
Replies: 14
Views: 298

Re: Other systems?

Well if it was a troll post and not just an innocent question, it was entirely successful and you guys made them really happy now that it's gotten all these reactions and even started an argument. Yep. :wink: Anyways, I've sent an email to Lilith regarding her post (nice and polite :wink: ) So let'...