Search found 2288 matches

by Lumin
Thu Apr 22, 2021 12:39 pm
Forum: ADRIFT 5.0
Topic: Coin system
Replies: 27
Views: 287

Re: Coin system

That money system add on is useful shortcut, but a coin system (or similar) by itself isn't difficult to set up and doing so forces the learning of the basics of variables and tasks in the process. Not getting the sense strajepi has quite grasped the fundamental concepts yet, hence the continued con...
by Lumin
Wed Apr 21, 2021 5:50 pm
Forum: ADRIFT 5.0
Topic: Coin system
Replies: 27
Views: 287

Re: Coin system

I'm at work so can't really give a detailed answer right now, but you have to use your task actions and restrictions for this, just like anything else.
by Lumin
Wed Apr 21, 2021 2:05 pm
Forum: Competitions
Topic: P/o Prune's mini competition
Replies: 28
Views: 961

Re: P/o Prune's mini competition

I doubt I'm going to make it as a few hours tomorrow evening are all the time I'm going to get to work on it again.

I actually don't mind though, since I have this sudden urge to alter the plot based on a dream I had last night, and it'll take time to do that right.
by Lumin
Wed Apr 21, 2021 12:41 am
Forum: ADRIFT 5.0
Topic: Coin system
Replies: 27
Views: 287

Re: Coin system

Sorry I have another question... I would like to add bandaids in my game. I would like them to be buyable and foundable in many locations. Do I have to create one item per location ? When I choose dynamic and then the initial location, it seems that I can only choose one location... Thanks a lot !!...
by Lumin
Tue Apr 20, 2021 5:34 pm
Forum: ADRIFT 5.0
Topic: Coin system
Replies: 27
Views: 287

Re: Coin system

Is it also how you make a health bar ? With variables ? Right. A variable just stores a number or string of text that you can have the game alter or react to at any time. A variable called health can display the number hit points, or even visibly a row of asterisks or something representing them.
by Lumin
Tue Apr 20, 2021 5:18 pm
Forum: ADRIFT 5.0
Topic: Coin system
Replies: 27
Views: 287

Re: Coin system

You can also use variables for consumable items or things you buy multiples of, like ammo or healing potions. Most things can work the same way a coin system does, there's not much difference between holding an object called an apple and the game checking that the apple variable is 1. Oh good, you'...
by Lumin
Tue Apr 20, 2021 5:16 pm
Forum: ADRIFT 5.0
Topic: Coin system
Replies: 27
Views: 287

Re: Coin system

Also I was wondering : If my story begins in a house, is there any alternative for the directions North, South, West and East ? I mean it is kind of weird to say "Go West in the bathroom"... I thought about In and Out but if there are other directions available, this will not work. It's weird from ...
by Lumin
Tue Apr 20, 2021 3:36 pm
Forum: ADRIFT 5.0
Topic: Coin system
Replies: 27
Views: 287

Re: Coin system

I'm sure there's multiple ways to do this, but I would just have the items sitting in Hidden, then when the player goes to the shop and looks at the menu or display case or whatever, they type 'buy [whatever]', which triggers a task that subtracts that amount and moves the item to their inventory wi...
by Lumin
Tue Apr 20, 2021 3:32 am
Forum: Game Discussions
Topic: Skybreak Let's Play
Replies: 0
Views: 39

Skybreak Let's Play

http://chooseyourstory.com/forums/creative-corner/message/28332 Just finished the first session, but still quite early in the game if anyone wants to catch up or follow along. Anyone is welcome to join in with the voting too of course, next session will probably be Thursday night. We are playing Hec...
by Lumin
Tue Apr 20, 2021 3:13 am
Forum: ADRIFT 5.0
Topic: Coin system
Replies: 27
Views: 287

Re: Coin system

All you need is a variable for the amount of coins the player has, than have task actions add or subtract from it as needed.

With restrictions in place to make sure they actually have enough for the item they're purchasing.
by Lumin
Sun Apr 18, 2021 9:23 pm
Forum: ADRIFT 5.0
Topic: Spanish games
Replies: 4
Views: 86

Re: Spanish games

There's a big Spanish speaking population involved with the Ectocomp every year, and they have their own Discord and forum. Not sure if any of them are familiar with Adrift, but you might be able to find others interested in helping with the project that way. https://itch.io/jam/ectocomp-2020 Scroll...
by Lumin
Thu Apr 15, 2021 10:16 am
Forum: Competitions
Topic: P/o Prune's mini competition
Replies: 28
Views: 961

Re: P/o Prune's mini competition

Participants have three weeks (that is until Sunday April 25 ... No matter which timezone you are in.) to complete and send their game, blorb or taf file to my official Adrift Email address: Drifting(dot)Prune AT mail(dot)com This is what I've been going by as it was the most recent post on the dea...
by Lumin
Wed Apr 14, 2021 9:46 pm
Forum: Game Discussions
Topic: Stuck in Axe of Kolt
Replies: 4
Views: 87

Re: Stuck in Axe of Kolt

What are the rest of us doing wrong? :wink: I can't remember what the font and color scheme on that game looked like, but I've seen a few where not having eyes would be a definite benefit... :whistle: Lots of blind players in IF communities though, I've known a few. And they're basically the only g...
by Lumin
Tue Apr 13, 2021 5:44 pm
Forum: General IF
Topic: A Return to Positivity
Replies: 10
Views: 358

Re: A Return to Positivity

The biggest negative point for me has always been the--in 2021, just a LITTLE unreasonable--hurdles that new players are expected to clear before actually playing, and the seeming disinterest in ever fixing them. Well that and the lack of communication. Campbell did ask once about the problems with ...
by Lumin
Mon Apr 12, 2021 8:18 pm
Forum: ADRIFT 5.0
Topic: Change location descr. from light to dark?
Replies: 6
Views: 113

Re: Change location descr. from light to dark?

Honestly I really prefer not to deal with anything based on real life time passage in games like these.