Search found 2288 matches
- Thu Apr 22, 2021 12:39 pm
- Forum: ADRIFT 5.0
- Topic: Coin system
- Replies: 27
- Views: 287
Re: Coin system
That money system add on is useful shortcut, but a coin system (or similar) by itself isn't difficult to set up and doing so forces the learning of the basics of variables and tasks in the process. Not getting the sense strajepi has quite grasped the fundamental concepts yet, hence the continued con...
- Wed Apr 21, 2021 5:50 pm
- Forum: ADRIFT 5.0
- Topic: Coin system
- Replies: 27
- Views: 287
Re: Coin system
I'm at work so can't really give a detailed answer right now, but you have to use your task actions and restrictions for this, just like anything else.
- Wed Apr 21, 2021 2:05 pm
- Forum: Competitions
- Topic: P/o Prune's mini competition
- Replies: 28
- Views: 961
Re: P/o Prune's mini competition
I doubt I'm going to make it as a few hours tomorrow evening are all the time I'm going to get to work on it again.
I actually don't mind though, since I have this sudden urge to alter the plot based on a dream I had last night, and it'll take time to do that right.
I actually don't mind though, since I have this sudden urge to alter the plot based on a dream I had last night, and it'll take time to do that right.
- Wed Apr 21, 2021 12:41 am
- Forum: ADRIFT 5.0
- Topic: Coin system
- Replies: 27
- Views: 287
Re: Coin system
Sorry I have another question... I would like to add bandaids in my game. I would like them to be buyable and foundable in many locations. Do I have to create one item per location ? When I choose dynamic and then the initial location, it seems that I can only choose one location... Thanks a lot !!...
- Tue Apr 20, 2021 5:34 pm
- Forum: ADRIFT 5.0
- Topic: Coin system
- Replies: 27
- Views: 287
Re: Coin system
Is it also how you make a health bar ? With variables ? Right. A variable just stores a number or string of text that you can have the game alter or react to at any time. A variable called health can display the number hit points, or even visibly a row of asterisks or something representing them.
- Tue Apr 20, 2021 5:18 pm
- Forum: ADRIFT 5.0
- Topic: Coin system
- Replies: 27
- Views: 287
Re: Coin system
You can also use variables for consumable items or things you buy multiples of, like ammo or healing potions. Most things can work the same way a coin system does, there's not much difference between holding an object called an apple and the game checking that the apple variable is 1. Oh good, you'...
- Tue Apr 20, 2021 5:16 pm
- Forum: ADRIFT 5.0
- Topic: Coin system
- Replies: 27
- Views: 287
Re: Coin system
Also I was wondering : If my story begins in a house, is there any alternative for the directions North, South, West and East ? I mean it is kind of weird to say "Go West in the bathroom"... I thought about In and Out but if there are other directions available, this will not work. It's weird from ...
- Tue Apr 20, 2021 3:36 pm
- Forum: ADRIFT 5.0
- Topic: Coin system
- Replies: 27
- Views: 287
Re: Coin system
I'm sure there's multiple ways to do this, but I would just have the items sitting in Hidden, then when the player goes to the shop and looks at the menu or display case or whatever, they type 'buy [whatever]', which triggers a task that subtracts that amount and moves the item to their inventory wi...
- Tue Apr 20, 2021 3:32 am
- Forum: Game Discussions
- Topic: Skybreak Let's Play
- Replies: 0
- Views: 39
Skybreak Let's Play
http://chooseyourstory.com/forums/creative-corner/message/28332 Just finished the first session, but still quite early in the game if anyone wants to catch up or follow along. Anyone is welcome to join in with the voting too of course, next session will probably be Thursday night. We are playing Hec...
- Tue Apr 20, 2021 3:13 am
- Forum: ADRIFT 5.0
- Topic: Coin system
- Replies: 27
- Views: 287
Re: Coin system
All you need is a variable for the amount of coins the player has, than have task actions add or subtract from it as needed.
With restrictions in place to make sure they actually have enough for the item they're purchasing.
With restrictions in place to make sure they actually have enough for the item they're purchasing.
- Sun Apr 18, 2021 9:23 pm
- Forum: ADRIFT 5.0
- Topic: Spanish games
- Replies: 4
- Views: 86
Re: Spanish games
There's a big Spanish speaking population involved with the Ectocomp every year, and they have their own Discord and forum. Not sure if any of them are familiar with Adrift, but you might be able to find others interested in helping with the project that way. https://itch.io/jam/ectocomp-2020 Scroll...
- Thu Apr 15, 2021 10:16 am
- Forum: Competitions
- Topic: P/o Prune's mini competition
- Replies: 28
- Views: 961
Re: P/o Prune's mini competition
Participants have three weeks (that is until Sunday April 25 ... No matter which timezone you are in.) to complete and send their game, blorb or taf file to my official Adrift Email address: Drifting(dot)Prune AT mail(dot)com This is what I've been going by as it was the most recent post on the dea...
- Wed Apr 14, 2021 9:46 pm
- Forum: Game Discussions
- Topic: Stuck in Axe of Kolt
- Replies: 4
- Views: 87
Re: Stuck in Axe of Kolt
What are the rest of us doing wrong? :wink: I can't remember what the font and color scheme on that game looked like, but I've seen a few where not having eyes would be a definite benefit... :whistle: Lots of blind players in IF communities though, I've known a few. And they're basically the only g...
- Tue Apr 13, 2021 5:44 pm
- Forum: General IF
- Topic: A Return to Positivity
- Replies: 10
- Views: 358
Re: A Return to Positivity
The biggest negative point for me has always been the--in 2021, just a LITTLE unreasonable--hurdles that new players are expected to clear before actually playing, and the seeming disinterest in ever fixing them. Well that and the lack of communication. Campbell did ask once about the problems with ...
- Mon Apr 12, 2021 8:18 pm
- Forum: ADRIFT 5.0
- Topic: Change location descr. from light to dark?
- Replies: 6
- Views: 113
Re: Change location descr. from light to dark?
Honestly I really prefer not to deal with anything based on real life time passage in games like these.