Adrift GameJam January 2022

The home for all discussion of competitions for ADRIFT and multiformat IF
Post Reply

Are you interested in a Adrift GameJam for January 2022?

Poll runs till Fri Dec 24, 2021 1:39 am

Yes
4
80%
No
1
20%
Another Month maybe
0
No votes
 
Total votes: 5

User avatar
DazaKiwi
Posts: 863
Joined: Thu Oct 21, 2010 10:05 am
Points: 71
Location: New Zealand

Adrift GameJam January 2022

Post by DazaKiwi »

Attention Drifting drifters...*fanfare music*

Is anyone, this means you, is interested in partaking in an Adrift Gamejam in January 2022? Me and P/o Prune have already came up with the rules. The setting is during WW2 and will involve some puzzles and a max of four locations.
It will run for about four weeks to give everyone enough time to make it once an exact date is made.

If you are interested in participating please vote your interest. I will have the poll up for 4 weeks to make sure it gets seen. Finer details to follow.
User avatar
Denk
Posts: 1027
Joined: Mon Feb 22, 2016 6:21 pm
Points: 346
Location: Hjørring, Denmark

Re: Adrift GameJam January 2022

Post by Denk »

I probably won't submit a game this time around but I look forward to playing the entries. There wasn't an option for this, so I haven't voted above.
----------------------------------------------------------------------
The Bash Saga:
1. The Dragon Diamond 2. The Way Home 3. Stone of Wisdom
----------------------------------------------------------------------
User avatar
DazaKiwi
Posts: 863
Joined: Thu Oct 21, 2010 10:05 am
Points: 71
Location: New Zealand

Re: Adrift GameJam January 2022

Post by DazaKiwi »

New Year Adrift Competition (1st of January 2022 until January 31st)

The Details...

The overview: WW2 Setting

The main goal is for the Player to escape from enemy lines back into friendly territory, so there will be a puzzle or challenge scenario (with choices) the player has to solve or overcome in order to do so. Combat isn't really needed at all, but can be optional if you want to.

This could be set at any time of the day or night. For example at dusk, this could mean the player is harder to see and thus can get away with moving about in open areas or whatnot.

Create a game set during WW2. A max of 4 locations. The starting location will be a plane which will have an initial escape puzzle where the success of that will result in escaping your immediate danger via parachute at high altitude. (This is not optional- read on and you will see why).

The player could then be randomly moved to 'one' of the other three locations or alternatively they could choose a single location from the three, that they land at. These locations might be quite far apart or close from one another and not connected. From one of these the player has to escape into friendly lines by overcoming a problem/puzzle.

Alternatively these three locations could be all connected to one another if you would like. Such as in a linear form (or whatever) the player progresses through each one to finally escape.

The puzzles do not have to be difficult in order to score a lot of points in the competition, its about being creative. Especially since the puzzles will likely take up most of your time to design, create and test.
Just because there are very few locations in this competition there is no reason you couldn't stretch them out a little. For example: One location might be a multi-level building, another might be half a city where the puzzle might be navigating a series of CYOA choices as your navigate through that half of the city. Or they might be very small locations if you wish its up to you.

So in short; your game might have 4 puzzles/challenges (1 plane loc, 1 per location) or for example just two if you prefer (1 plane, 1 at the last location if they are interconnected). These can be hard or easy as you like.

You can start the designing phase on paper or word document for your game NOW :) and start making it in the developer on the 1st of January 2022 until January 31st. During the competition you can have a player tester, whom will be credited in the game. And that person cannot vote for your game to keep things fair. Creators cannot vote for their own game either.

I hope this write up is clear to follow and if i missed anything or you have question post away...

Voting points awarded (1-10:)

> Originality
> Fun Factor
> Story/Narrative
> Creativeness of Puzzles/challenges (How difficult a puzzle isn't a factor)
User avatar
DazaKiwi
Posts: 863
Joined: Thu Oct 21, 2010 10:05 am
Points: 71
Location: New Zealand

Re: Adrift GameJam January 2022

Post by DazaKiwi »

DazaKiwi wrote: Thu Dec 02, 2021 10:37 pm New Year Adrift Competition (1st of January 2022 until January 31st)

The Details...

The overview: WW2 Setting

The main goal is for the Player to escape from enemy lines back into friendly territory, so there will be a puzzle or challenge scenario (with choices) the player has to solve or overcome in order to do so. Combat isn't really needed at all, but can be optional if you want to.

This could be set at any time of the day or night. For example at dusk, this could mean the player is harder to see and thus can get away with moving about in open areas or whatnot.

Create a game set during WW2. A max of 4 locations. The starting location will be a plane which will have an initial escape puzzle where the success of that will result in escaping your immediate danger via parachute at high altitude. (This is not optional- read on and you will see why).

The player could then be randomly moved to 'one' of the other three locations or alternatively they could choose a single location from the three, that they land at. These locations might be quite far apart or close from one another and not connected. From one of these the player has to escape into friendly lines by overcoming a problem/puzzle.

Alternatively these three locations could be all connected to one another if you would like. Such as in a linear form (or whatever) the player progresses through each one to finally escape.

The puzzles do not have to be difficult in order to score a lot of points in the competition, its about being creative. Especially since the puzzles will likely take up most of your time to design, create and test.
Just because there are very few locations in this competition there is no reason you couldn't stretch them out a little. For example: One location might be a multi-level building, another might be half a city where the puzzle might be navigating a series of CYOA choices as your navigate through that half of the city. Or they might be very small locations if you wish its up to you.

So in short; your game might have 4 puzzles/challenges (1 plane loc, 1 per location) or for example just two if you prefer (1 plane, 1 at the last location if they are interconnected). These can be hard or easy as you like.

You can start the designing phase on paper or word document for your game NOW :) and start making it in the developer on the 1st of January 2022 until January 31st. During the competition you can have a player tester, whom will be credited in the game. And that person cannot vote for your game to keep things fair. Creators cannot vote for their own game either.

I hope this write up is clear to follow and if i missed anything or you have question post away...

Any late comers to the comp are welcome if you only manage to read this late but still have time to make something.

Voting points awarded (1-10:)

> Originality
> Fun Factor
> Story/Narrative
> Creativeness of Puzzles/challenges (How difficult a puzzle isn't a factor)
User avatar
P/o Prune
Site Admin
Posts: 4981
Joined: Mon Jun 24, 2002 9:18 am
Points: 168
Location: Denmark

Re: Adrift GameJam January 2022

Post by P/o Prune »

I'll try and give it a go.
I hope that some of our new members will join in too. Adrift isn't that hard to work with and there's plenty of help to get in the forum.
D-Day in progress 86Kb (Slowly drifting)
October 31st: 135Kb (My entry for the parser Comp 2022 :wink: )
User avatar
Denk
Posts: 1027
Joined: Mon Feb 22, 2016 6:21 pm
Points: 346
Location: Hjørring, Denmark

Re: Adrift GameJam January 2022

Post by Denk »

Just curious, will the winner be determined from one of the four voting categories or perhaps the average of all four?
----------------------------------------------------------------------
The Bash Saga:
1. The Dragon Diamond 2. The Way Home 3. Stone of Wisdom
----------------------------------------------------------------------
User avatar
Lazzah
Moderator
Posts: 2527
Joined: Thu Mar 31, 2011 5:54 am
Points: 100
Location: Clacton-on-Sea, Essex
Contact:

Re: Adrift GameJam January 2022

Post by Lazzah »

Does the 4 location limit include any location used for playing instructions or the suchlike?
Visit "Larry's ADRIFT Text Adventures" at http://LarrysAdriftTextAdventures.co.uk
User avatar
DazaKiwi
Posts: 863
Joined: Thu Oct 21, 2010 10:05 am
Points: 71
Location: New Zealand

Re: Adrift GameJam January 2022

Post by DazaKiwi »

Denk wrote: Fri Dec 03, 2021 11:26 am Just curious, will the winner be determined from one of the four voting categories or perhaps the average of all four?
Total score across all four categories.
User avatar
DazaKiwi
Posts: 863
Joined: Thu Oct 21, 2010 10:05 am
Points: 71
Location: New Zealand

Re: Adrift GameJam January 2022

Post by DazaKiwi »

Lazzah wrote: Fri Dec 03, 2021 5:20 pm Does the 4 location limit include any location used for playing instructions or the suchlike?
The instructions could be presented at the starting location like with the introduction text you can display on start up in the dev. Also you could have a command 'instructions' or whatever, that the player could enter if they want to read it again during the game.
Post Reply