Fantasy Kingdom Sim

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Lumin
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Fantasy Kingdom Sim

Post by Lumin »

What I know so far:

Mine will be bigger and better than Denk's.
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P/o Prune
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Re: Fantasy Kingdom Sim

Post by P/o Prune »

Lumin wrote: Sat May 22, 2021 2:01 am What I know so far:

Mine will be bigger and better than Denk's.
Isn't everything bigger and better in Texas? :P
D-Day in progress 86Kb (Slowly drifting)
October 31st: 111Kb (possible entry for the parser Comp 2021 :wink: )
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Denk
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Re: Fantasy Kingdom Sim

Post by Denk »

Lumin wrote: Sat May 22, 2021 2:01 am What I know so far:

Mine will be bigger and better than Denk's.
I guess the problem with ambitious games is that they rarely get finished. But we might learn something each time we try :)
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The Bash Saga:
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P/o Prune
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Re: Fantasy Kingdom Sim

Post by P/o Prune »

Denk wrote: Sat May 22, 2021 10:38 am I guess the problem with ambitious games is that they rarely get finished. But we might learn something each time we try :)
And that's exactly why so many newcomers end up giving up :wink:
D-Day in progress 86Kb (Slowly drifting)
October 31st: 111Kb (possible entry for the parser Comp 2021 :wink: )
David Whyld
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Re: Fantasy Kingdom Sim

Post by David Whyld »

Based on the sheer volume of information about this game, I'm quietly confident it will be a resounding masterpiece.

(The cheque's in the post right?)
David Whyld
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Re: Fantasy Kingdom Sim

Post by David Whyld »

Denk wrote: Sat May 22, 2021 10:38 am
Lumin wrote: Sat May 22, 2021 2:01 am What I know so far:

Mine will be bigger and better than Denk's.
I guess the problem with ambitious games is that they rarely get finished.
That's the spirit. Quitting before you even start is the way I write games these days.
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Denk
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Re: Fantasy Kingdom Sim

Post by Denk »

David Whyld wrote: Sat May 22, 2021 11:56 am
Denk wrote: Sat May 22, 2021 10:38 am
Lumin wrote: Sat May 22, 2021 2:01 am What I know so far:

Mine will be bigger and better than Denk's.
I guess the problem with ambitious games is that they rarely get finished.
That's the spirit. Quitting before you even start is the way I write games these days.
I didn't mean to discourage anyone. It may very well be that Lumin will finish her game and I won't finish mine. I just mean that if we are aware of that problem, we might actually find the right balance and finish a quite ambitious game.
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The Bash Saga:
1. The Dragon Diamond 2. The Way Home 3. Stone of Wisdom
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BattleoftheBased
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Re: Fantasy Kingdom Sim

Post by BattleoftheBased »

Mine is already bigger and better than Dink's. :roll:

Ohhhh, wait. We were talking about a game.

I had a brilliant idea yesterday after reading a fanfic on CYS; it would be possible to port an entire Elder Scrolls game over to an IF game.

Morrowind would be best, because that was before all the dialogue became voice acted, so that every characters lines already exists somewhere in the files as text. And combat and skills for each character were all dice based back then instead of relying on the player, it would be easy to use the same system.

I'm not volunteering to do this. It would be extremely time consuming. But it's completely possible.
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Re: Fantasy Kingdom Sim

Post by David Whyld »

I'd love to see an IF version of Morrowind. That was always my favourite of the Elder Scroll games. Reading the text on screen instead of sitting through endless badly voiced cut-scenes wins every day for me.
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Lumin
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Re: Fantasy Kingdom Sim

Post by Lumin »

Morrowind is still the pinnacle of open world games. I used to reinstall it at least once a year. That sort of hand placed attention to detail is rare in the industry, and there were so many other things it did just right that haven't been repeated.

Doesn't hurt that it's still pretty easy to find mods for bug fixes and additional content, and there's so many options to give it a facelift to to make it graphically comparable to more current games of course, the community has done a lot to extend its life.

But I'd still enjoy it if all I had was the GOTY version right out of the box.

....well still gotta have Passive Healthy Wildlife installed even then, I just can't go back to kamikaze mud crabs and all those cliff racers...

Text based Elder Scrolls would indeed be doable. I can't think of anything in Morrowind itself that wouldn't translate to IF, assuming one had infinite amounts of time.

Maybe just trying to model Seyda Neen and surroundings would be a good test case. I imagine an unnaturally organized and dedicated group effort would be needed for the entire game.
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Re: Fantasy Kingdom Sim

Post by David Whyld »

Morrowind had a unique feel to it that was a million miles away from most games but unfortunately by Skyrim it had just become a very standard run of the mill fantasy setting. Skyrim was a good enough game in its own right but Morrowind was so much better.
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