Newsletter on retro text adventures

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Denk
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Newsletter on retro text adventures

Post by Denk »

In case you haven't noticed, there is a newsletter by Hugo Labrande on retro text adventures called "Remember". However, it isn't just about old games but also on new games with a retro vibe, related tools etc etc.

You get it on the 10th each month sent to your mail. In the newsletter there is a link to all past issues if you want to read those too. It is easy to unsubscribe if you don't find it interesting. I personally enjoy it. It is a quick read but gives a good overview of what happens in the community.

You can sign up for the newsletter here: https://t.co/B3L72RJDfe?amp=1
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P/o Prune
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Re: Newsletter on retro text adventures

Post by P/o Prune »

Thanks for info, Denk. :bravo:
Signed up and looking forward to see what it's all about.
It would have been nice if there was an issue one could read to get an idea what it was all about, though.
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DazaKiwi
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Re: Newsletter on retro text adventures

Post by DazaKiwi »

Thanks Denk for sharing that, I subbed too.
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Re: Newsletter on retro text adventures

Post by rotter »

Thanks for the post Denk, I've signed up.
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Re: Newsletter on retro text adventures

Post by David Whyld »

I've signed up. I've been on a retro trip for so long that when I first started, retro was the 'new' thing.
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P/o Prune
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Re: Newsletter on retro text adventures

Post by P/o Prune »

David Whyld wrote: Sun Sep 12, 2021 12:54 pm I've signed up. I've been on a retro trip for so long that when I first started, retro was the 'new' thing.
Standing right beside you, David. :yeah:
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Re: Newsletter on retro text adventures

Post by David Whyld »

I know I'm in danger of turning into one of those "things were better when I was a lad" but, damn it, it was better.
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Re: Newsletter on retro text adventures

Post by P/o Prune »

David Whyld wrote: Sun Sep 12, 2021 2:39 pm I know I'm in danger of turning into one of those "things were better when I was a lad" but, damn it, it was better.
Darn it, David... Standing right by you on that one too. :yeah:
I'm looking forward to see what this newsletter is. Maybe we can have some good talks about it here in the forum too.
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Re: Newsletter on retro text adventures

Post by Lazzah »

I have also signed up. Interestingly, Hugo playtested one or two of my games a few years ago.
Visit "Larry's ADRIFT Text Adventures" at http://LarrysAdriftTextAdventures.co.uk
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Re: Newsletter on retro text adventures

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Lazzah wrote: Mon Sep 13, 2021 8:27 am I have also signed up. Interestingly, Hugo playtested one or two of my games a few years ago.
Interesting. Could you tell us a little about him, Lazzah? I, for one, have never heard of him.
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Denk
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Re: Newsletter on retro text adventures

Post by Denk »

P/o Prune wrote: Mon Sep 13, 2021 10:04 am
Lazzah wrote: Mon Sep 13, 2021 8:27 am I have also signed up. Interestingly, Hugo playtested one or two of my games a few years ago.
Interesting. Could you tell us a little about him, Lazzah? I, for one, have never heard of him.
At least I can let you know what I know, which isn't much :)

Hugo has made several games but most are in French.

I think the best known English game by him is Tristam Island (2020) which is an "Infocomish" text adventure published for 36(!) different platforms!

Just to name a few, It is playable on Commodore 64, Amiga, Atari ST, Amstrad, the BBC, Apple ][, Commodore 128 etc and of course on modern PCs using a z-machine interpreter as it is made with Inform 6 (the Punyinform library).

There is a free demo of the game on itch.io ( https://hlabrande.itch.io/tristam-island-demo ) and if you like it, the full version is only 4 USD. I liked the game a lot and gave it 5 stars on IFDB.

The parser is pretty strong considering it runs on very old machines as well. In many ways it feels like an old Infocom game.
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The Bash Saga:
1. The Dragon Diamond 2. The Way Home 3. Stone of Wisdom
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Re: Newsletter on retro text adventures

Post by ralphmerridew »

Denk wrote: Tue Sep 14, 2021 12:51 pmThe parser is pretty strong considering it runs on very old machines as well. In many ways it feels like an old Infocom game.
If it's running on one of those old computers, it might be using an Infocom-authored interpreter.
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