Crazy idea?

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rovarsson
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Re: Crazy idea?

Post by rovarsson »

No. Not such a crazy idea. A whole bunch of authors contributed to "Cragne Manor." If I understand correctly, that game had a few people in charge who delegated one room/location to each author. That means hobbledyboogledy-gameplay kept together by a masterplan. I've tried it several times, and it is great!.. and impossible (for me) to play as a serious start to finish attempt.
What I understand to be the proposal here is one grand unified game with multiple authors. Fine by me.

Non-exhaustive possibilities:

-Cragne Manor-like: Each person writes a room, Editors tie them together. (Huge job for the Editors...)?

-Someone writes a general story (without puzzles), authors make puzzles to fit (or wring) into the story?

-Cadavre Exquis: Someone writes a part of a game and sends only the last room description to the next writer (and maybe a shared set of commands). Repeat for a preset number of iterations. Last person writes an ending. ( This may not fit for this thread, but I find it an immensely entertaining idea.)?

-Editors create a central Hub that ties thing together before author even begin: "The Globe of Dreams", "The Nexus of Time", ... The player (and her PC) can go anywhere they choose but the ovrall experience is tied together by this central story. This Hub has a vague connecting story that authors can work with.

If I had 2 cents, I'd put 'm here.
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Denk
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Re: Crazy idea?

Post by Denk »

rovarsson wrote:Non-exhaustive possibilities:

-Cragne Manor-like: Each person writes a room, Editors tie them together. (Huge job for the Editors...)?
Actually, P/o Prune and I contributed to Cragne Manor. It was fun but I am not sure I would do it again. At least that was not what I was thinking when I wrote the first post in this thread. As you say, that would mean "hobbledyboogledy-gameplay" and that is not what I am interested in.
rovarsson wrote:-Someone writes a general story (without puzzles), authors make puzzles to fit (or wring) into the story?

-Cadavre Exquis: Someone writes a part of a game and sends only the last room description to the next writer (and maybe a shared set of commands). Repeat for a preset number of iterations. Last person writes an ending. ( This may not fit for this thread, but I find it an immensely entertaining idea.)?

-Editors create a central Hub that ties thing together before author even begin: "The Globe of Dreams", "The Nexus of Time", ... The player (and her PC) can go anywhere they choose but the overall experience is tied together by this central story. This Hub has a vague connecting story that authors can work with.
Some of these may have some potential but they are all a little "Cragne Manor"-like. I have probably not explained myself very well, but what I am hoping we can accomplish is to have a team working together to produce a very good game, which is published on several commercial platforms (Steam etc.). If that is one author doing 90% of work that is fine with me, or if more workload can be shared between team members, that is also fine with me. E.g. John Ingold has co-authored a couple of successful games. Here there were only two authors though. But that may also be the case for us. The authors definitely need several rounds of feedback from a group of beta-testers and one person may find several pieces of music to go with the game while someone else is working on Cover Art and additional illustrations. The authors may also discuss the gameplay with the team much before the beta-testing begins so that the game might go in a very different direction than first anticipated. There may also be a commercial side which can be optimized if someone is good at that, though I think the main goal is to get relevant people to play ADRIFT games. By relevant people, I mean people who actually like playing the game. I am sure a lot of players who used to play text adventures, are not aware of the IF communities.
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ralphmerridew
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Re: Crazy idea?

Post by ralphmerridew »

See also Shades of Gray (written in AGT). That game was written as a series of disjoint scenes, with each scene having one author.

(BTW, davidw, what did you mean by your comment that the map displays exits incorrectly? I remember the ADRIFT 4 runner having trouble when some paths were of different lengths; IIRC, Monster in the Mirror had five rooms arranged like the below. When in room C, everything would display fine; in room A or E, the room placement would be messed up.)

Code: Select all

B-C-D
|   |
A---E
Bloodhounds can make you laugh and cuss in the same breath. They are endearing, faithful, and can sling drool ten feet in any direction. -- Virginia Lanier
rovarsson
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Re: Crazy idea?

Post by rovarsson »

I was just throwing ideas around. As for the actual programming of the game; count me out. I enjoy reading/playing IF, but I'm still a newbie trying to get a first grand idea off the ground, learning while I go.

Still, I keep having the impression that your game-idea needs a Dictator to keep things on track.
RenatoDias
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Re: Crazy idea?

Post by RenatoDias »

Steam also adds a DRM to the game, no longer allowing you to launch directly.
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Denk
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Re: Crazy idea?

Post by Denk »

RenatoDias wrote:Steam also adds a DRM to the game, no longer allowing you to launch directly.
OK, good to know.
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estatistics
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Re: Crazy idea?

Post by estatistics »

My idea?

A) Adrift must translated into Android and Linux.

I am an old gamer - i had my first computer at 12 years old, in 1991 my first computer. I have played more than 1000+ games back then. I am mainly in adventures, puzzles and strategy games.

B) Short games revive very well eg. Escape Rooms / flash games.

C) You talked about long projects... many persons etc. A game may come out as chapter... and if there is time / interest, someone can continue it.

D) You must make all future ADRIFT games to be published as cc0 / public domain in order to be able anyone develop them further. Forget Money. Only donations / contributions. I have done some donations in games that I loved to play them (eg. BecomeARockStar in Renpy)

E) RenPy is a very good example of (Free) gaming experience. BecomeARockStar is progressing (with a lot of high-end erotic scenes) according to donations. You could play only a part of the game, and then you are waiting to be developed further... etc... this can be done as "small chapters" for ADRIFT games.

F) Also, it will be a great great IDEA to corprorate with Literotica "writers" that publish their content as CC0 / public domain. They have already written erotic stories of very depth. With some tweeking, they can be very interesting ADRIFT games.

Sincerely,
Elias Tsolis
Gamer, Vegan, Psychologist, Statistician.
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Denk
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Re: Crazy idea?

Post by Denk »

Thank you for inputs!
estatistics wrote: Mon Nov 02, 2020 2:00 pmA) Adrift must translated into Android and Linux.
You can already play ADRIFT games on Android using Fabularium. It does have a few bugs though, which the author can probably work around. At least I did that for one of my games. I doubt we will be lucky to find someone who can translate ADRIFT to Linux but you never know.
estatistics wrote: Mon Nov 02, 2020 2:00 pmB) Short games revive very well eg. Escape Rooms / flash games.
I am currently reviving Eamon games in ADRIFT. Most are public domain and appeared on the Apple II in the 80s.
estatistics wrote: Mon Nov 02, 2020 2:00 pmC) You talked about long projects... many persons etc. A game may come out as chapter... and if there is time / interest, someone can continue it.
That could also be. I guess many people prefer that people don't mess around with the universe they have created, in case they want to continue it later. But perhaps not everyone. It doesn't hurt to ask..
estatistics wrote: Mon Nov 02, 2020 2:00 pmD) You must make all future ADRIFT games to be published as cc0 / public domain in order to be able anyone develop them further. Forget Money. Only donations / contributions. I have done some donations in games that I loved to play them (eg. BecomeARockStar in Renpy)
It might be fun to experiment with different models, to increase awareness of ADRIFT. For instance, I hear that getting on Steam can really increase the number of gamers. But they might not accept a free game(?) I agree that no one are going to get rich on ADRIFT games, but some gamers do not consider free games - they automatically expect commercial games to be better.
estatistics wrote: Mon Nov 02, 2020 2:00 pmE) RenPy is a very good example of (Free) gaming experience. BecomeARockStar is progressing (with a lot of high-end erotic scenes) according to donations. You could play only a part of the game, and then you are waiting to be developed further... etc... this can be done as "small chapters" for ADRIFT games.
Not for me but perhaps others could like such a model. I guess text adventures are never huge. Breaking it down into smaller bits would probably result in too small chapters.
estatistics wrote: Mon Nov 02, 2020 2:00 pmF) Also, it will be a great great IDEA to corprorate with Literotica "writers" that publish their content as CC0 / public domain. They have already written erotic stories of very depth. With some tweeking, they can be very interesting ADRIFT games.
Personally, I have no interest in erotic games. Others might. Anyway, they can go ahead and use ADRIFT. I have heard that ADRIFT is (used to be?) popular in the AIF (Adult Interacive Fiction) scene.
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Lumin
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Re: Crazy idea?

Post by Lumin »

Uh, I'm just going to go out on a limb here with this controversial opinion and say I'd rather not see plagiarized porn as the future of Adrift....
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